Mustrum_Ridcully
Legend
It changes from class to class, but one of the things that becomes more important isThis is a consequence of 4e scaling both the bonus and the target number at the same rate (+1/2 per level). It does a good job of maintaining the balance of the game across the full level range, but does have the unfortunate consequence that you might as well replace most of the mechanics with "roll a 10 or better".
- Find the "weakness" of the monster?
- Get yourself a boost to the roll.
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I was wondering if this "problem" exists outside of D&D, too?
For example, did the numbers in Shadowrun go up?
It seems a little like "yes" and "no". It's harder in 4.Edition to get stats and skills to the magic "6". On the other hand, adding ability score and skills to get your total dice pool size tends to bloat up the numbers. (But then, 3E allowed skills above 6, and it add its combat and magic pool that could add 5-9 dice to a single roll easily).
I think one of the reasons of "bloat" might be due to the limits of existing dice. 4E for example could have kept hit points numbers lower if you would work with far smaller increments. But there would really be no point to it, would it? It's still the same, just with more fractions.
