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Forked Thread: Why Ravenloft and 4E May Not Mesh
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<blockquote data-quote="M.L. Martin" data-source="post: 4702985" data-attributes="member: 4086"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4701383" target="_blank"> What do you think the new setting will be, from Ampersand? </a></p><p></p><p></p><p></p><p> Fear, horror, and powers check rules were attempts to encourage roleplaying, although they may not always have been clear and effective in that regard. And Ravenloft is different enough from 'bog standard D&D' that 4E, with its rigid enforcement of the core D&D experience, may prove an ill fit to the setting.</p><p></p><p> Documenting from <em>Ravenloft: Realm of Terror</em>, affectionately referred to as the "Black Box," some places where the Land of Mists suffers problems or disconnects with 4E assumptions:</p><p></p><p> </p><p> </p><p> Commentary: Things not always Working Quite Right is a hallmark of the Ravenloft setting, for better and for worse--and the reliability of character abilities is a hallmark of 4E.</p><p></p><p> </p><p></p><p> Scales, snouts, tails and horns are, unfortunately, a bit more difficult to disguise--and rather more offputting--than pointed ears.</p><p></p><p> </p><p></p><p> </p><p> </p><p> More documentation can be added if requested, but I think a case can be made that Ravenloft as a setting is fairly distant from the game play assumed by 4E, and woven into so much of the system. The setting could be plundered for one-shot domains of dread, but as a long-term setting (whether natives or outlanders), a 4E Ravenloft would mean that one or the other would have to change a lot.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4702985, member: 4086"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4701383] What do you think the new setting will be, from Ampersand? [/url] Fear, horror, and powers check rules were attempts to encourage roleplaying, although they may not always have been clear and effective in that regard. And Ravenloft is different enough from 'bog standard D&D' that 4E, with its rigid enforcement of the core D&D experience, may prove an ill fit to the setting. Documenting from [i]Ravenloft: Realm of Terror[/i], affectionately referred to as the "Black Box," some places where the Land of Mists suffers problems or disconnects with 4E assumptions: Commentary: Things not always Working Quite Right is a hallmark of the Ravenloft setting, for better and for worse--and the reliability of character abilities is a hallmark of 4E. Scales, snouts, tails and horns are, unfortunately, a bit more difficult to disguise--and rather more offputting--than pointed ears. More documentation can be added if requested, but I think a case can be made that Ravenloft as a setting is fairly distant from the game play assumed by 4E, and woven into so much of the system. The setting could be plundered for one-shot domains of dread, but as a long-term setting (whether natives or outlanders), a 4E Ravenloft would mean that one or the other would have to change a lot. [/QUOTE]
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