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Forked Thread: Why Ravenloft and 4E May Not Mesh
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<blockquote data-quote="Alas" data-source="post: 4703775" data-attributes="member: 71687"><p><strong>Brainstorming Ravenloft for 4e</strong></p><p></p><p>I loved Ravenloft back when it came out, and even got to run a couple games in it before my players were distracted by Spelljammer. I missed out on the 3rd ed conversions for it, but 4th ed's Shadowfell rekindled my interest in the old domains of dread, and has me wondering how I might run a session or two there. Just some extemporaneous ideas:</p><p></p><p></p><ul> <li data-xf-list-type="ul">I'd bring in a version of the <em>Dread</em> game's Jenga mechanic. Set up a regular Jenga tower on the table, and every time a character performs a certain type of action (an attack with the Necrotic keyword, for example), remove a block. If the tower falls, bad things happen.</li> <li data-xf-list-type="ul">To invoke that sort of horror-movie tension, I'd probably play around with the way short and long rests work. I'm not sure how, exactly, but the goal of the change would be to make the party feel like they can't catch their breath.</li> <li data-xf-list-type="ul">Along the same lines, there's got to be some way to repurpose healing surges, milestones, and action points for the horror tropes. Not quite sure how, but their influence on the pacing of the action seems key to setting the tone.</li> <li data-xf-list-type="ul"><em>Open Grave</em> presented an outline for running a zombie siege as a skill challenge. Maybe something similar could be done for fighting the slow onset of lycanthropy/vampirism (like Mina Harker).</li> <li data-xf-list-type="ul">Isolation is a key element of horror, but splitting up the party is a tough prospect in D&D-- experienced players know better, and who wants to wait through another person's solo? A possible compromise: now and then, a character wanders off on their own, and the other players get to play the monsters. Everybody gets XP for the encounter, though in different proportions based on the outcome.</li> <li data-xf-list-type="ul">No idea how this would work, but the phrase "characters as minions" came to me while typing all this up. That seems like the sort of context-specific house rule that could really put the party on edge-- if a monster hits you, it will down you.</li> </ul><p>Just some thoughts!</p></blockquote><p></p>
[QUOTE="Alas, post: 4703775, member: 71687"] [b]Brainstorming Ravenloft for 4e[/b] I loved Ravenloft back when it came out, and even got to run a couple games in it before my players were distracted by Spelljammer. I missed out on the 3rd ed conversions for it, but 4th ed's Shadowfell rekindled my interest in the old domains of dread, and has me wondering how I might run a session or two there. Just some extemporaneous ideas: [LIST] [*]I'd bring in a version of the [I]Dread[/I] game's Jenga mechanic. Set up a regular Jenga tower on the table, and every time a character performs a certain type of action (an attack with the Necrotic keyword, for example), remove a block. If the tower falls, bad things happen. [*]To invoke that sort of horror-movie tension, I'd probably play around with the way short and long rests work. I'm not sure how, exactly, but the goal of the change would be to make the party feel like they can't catch their breath. [*]Along the same lines, there's got to be some way to repurpose healing surges, milestones, and action points for the horror tropes. Not quite sure how, but their influence on the pacing of the action seems key to setting the tone. [*][I]Open Grave[/I] presented an outline for running a zombie siege as a skill challenge. Maybe something similar could be done for fighting the slow onset of lycanthropy/vampirism (like Mina Harker). [*]Isolation is a key element of horror, but splitting up the party is a tough prospect in D&D-- experienced players know better, and who wants to wait through another person's solo? A possible compromise: now and then, a character wanders off on their own, and the other players get to play the monsters. Everybody gets XP for the encounter, though in different proportions based on the outcome. [*]No idea how this would work, but the phrase "characters as minions" came to me while typing all this up. That seems like the sort of context-specific house rule that could really put the party on edge-- if a monster hits you, it will down you. [/LIST] Just some thoughts! [/QUOTE]
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