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Forked Thread: Why Ravenloft and 4E May Not Mesh
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<blockquote data-quote="Sir Brennen" data-source="post: 4703891" data-attributes="member: 553"><p>IIRC, much of these "redefinitions" had to do with abilities and spells which might disrupt a game of gothic horror and mystery. Ravenloft rules didn't make abilities "unreliable", some simply out-and-out didn't work. Things like "Detect Evil". Clerics and paladins got spanked the worst. Since many of these types of abilities and spells have been removed from 4E, this is one area where the rules and the setting are actually more compatible.</p><p></p><p>Not much more difficult than hiding the fact that you're 1/3 the size of a human with giant feet. In this regard, any race other than human and, marginally, elves/half-elves would have drawn unwelcome attention, thus limiting the choice of core races suitable for play <em>in all editions</em>. So, nothing changed here.</p><p></p><p>I see no incompatibilities with 4E here. Few items doesn't mean no items, and 4E already has an expectation of fewer items per character than earlier editions.</p><p></p><p></p><p>For a very long time now, most adventures and campaigns have included a story, and are more than wandering room to room collecting treasure. Even most "dungeon crawls" nowdays have plots to them. Trying to say the characterization you quoted above is still valid is a bit disingenuous. In fact, I think mechanics like 4E's skill challenge system would lend itself quite well to a RL style game.</p><p></p><p>Here's the irony of all this "documentation" you provided, Matthew: they illustrate how RL is different than the core assumptions and common playstyles of <em><strong>AD&D</strong></em>... the system Ravenloft was designed for! So if you try to hold up these quotes as evidence of why 4E wouldn't fit RL, then they also prove that AD&D wouldn't fit it either, and in some cases, even more so!</p><p></p><p>Now, obviously this isn't true. Could you run RL with 4E out-of-the-box? No. It would take some tweaking. But that's true of all editions. All of them have been sword-and-sorcery fantasy games, so adaptations need to be made to run a gothic horror game with them. But, as I pointed out above, I think there's at least a couple of areas where 4E is a couple steps ahead of other editions in compatibility.</p><p></p><p>Not sure how this has any bearing on a RL game. The cosmology outside the demiplane never really had that much influence on adventures there, since there's very little plane hopping anyway.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4703891, member: 553"] IIRC, much of these "redefinitions" had to do with abilities and spells which might disrupt a game of gothic horror and mystery. Ravenloft rules didn't make abilities "unreliable", some simply out-and-out didn't work. Things like "Detect Evil". Clerics and paladins got spanked the worst. Since many of these types of abilities and spells have been removed from 4E, this is one area where the rules and the setting are actually more compatible. Not much more difficult than hiding the fact that you're 1/3 the size of a human with giant feet. In this regard, any race other than human and, marginally, elves/half-elves would have drawn unwelcome attention, thus limiting the choice of core races suitable for play [i]in all editions[/i]. So, nothing changed here. I see no incompatibilities with 4E here. Few items doesn't mean no items, and 4E already has an expectation of fewer items per character than earlier editions. For a very long time now, most adventures and campaigns have included a story, and are more than wandering room to room collecting treasure. Even most "dungeon crawls" nowdays have plots to them. Trying to say the characterization you quoted above is still valid is a bit disingenuous. In fact, I think mechanics like 4E's skill challenge system would lend itself quite well to a RL style game. Here's the irony of all this "documentation" you provided, Matthew: they illustrate how RL is different than the core assumptions and common playstyles of [i][b]AD&D[/b][/i]... the system Ravenloft was designed for! So if you try to hold up these quotes as evidence of why 4E wouldn't fit RL, then they also prove that AD&D wouldn't fit it either, and in some cases, even more so! Now, obviously this isn't true. Could you run RL with 4E out-of-the-box? No. It would take some tweaking. But that's true of all editions. All of them have been sword-and-sorcery fantasy games, so adaptations need to be made to run a gothic horror game with them. But, as I pointed out above, I think there's at least a couple of areas where 4E is a couple steps ahead of other editions in compatibility. Not sure how this has any bearing on a RL game. The cosmology outside the demiplane never really had that much influence on adventures there, since there's very little plane hopping anyway. [/QUOTE]
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