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Forked Thread: Why Ravenloft and 4E May Not Mesh
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<blockquote data-quote="M.L. Martin" data-source="post: 4708209" data-attributes="member: 4086"><p>"Cosmopolitan, magic-laden adventurers in a racially tolerant, magic-aware world engage in setpiece tactical combat encounters, killing or being killed for power or wealth." There's more to the game than that, yes, and the mechanics do not require it--but that is the core D&D experience as defined by WotC, Ravenloft gets fairly far away from that, and one or the other has to give. </p><p> As I keep trying to say, <em>mechanically</em>, 4E has about as many rough edges as any other edition of D&D, albeit in different spots. One possible exception is the emphasis on gridded combat (I'm willing to be convinced that that and Ravenloft can work, but I admit to skepticism, although that may be my own prejudices). It is, instead, a question of how WotC is presenting and marketing the game, and how important it is for them that all their settings and materials fit within that core experience.</p><p></p><p></p><p></p><p> Alas! My secret has been unveiled by the Lidless Eye! Exposed as a 4E h8er, I must flee, but I have no place of refuge, having given loyalty neither to the Two Towers of 3.5 and Pathfinder, nor to the Ancient Fortresses of 1E or OD&D (the Stronghold of Diaglo and the Old Geezer). Cut off from friends and allies, I can only huddle in terror and await being dragged before the golden idol of Gygax, to be sacrificed for my blasphemies.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4708209, member: 4086"] "Cosmopolitan, magic-laden adventurers in a racially tolerant, magic-aware world engage in setpiece tactical combat encounters, killing or being killed for power or wealth." There's more to the game than that, yes, and the mechanics do not require it--but that is the core D&D experience as defined by WotC, Ravenloft gets fairly far away from that, and one or the other has to give. As I keep trying to say, [i]mechanically[/i], 4E has about as many rough edges as any other edition of D&D, albeit in different spots. One possible exception is the emphasis on gridded combat (I'm willing to be convinced that that and Ravenloft can work, but I admit to skepticism, although that may be my own prejudices). It is, instead, a question of how WotC is presenting and marketing the game, and how important it is for them that all their settings and materials fit within that core experience. Alas! My secret has been unveiled by the Lidless Eye! Exposed as a 4E h8er, I must flee, but I have no place of refuge, having given loyalty neither to the Two Towers of 3.5 and Pathfinder, nor to the Ancient Fortresses of 1E or OD&D (the Stronghold of Diaglo and the Old Geezer). Cut off from friends and allies, I can only huddle in terror and await being dragged before the golden idol of Gygax, to be sacrificed for my blasphemies. [/QUOTE]
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Forked Thread: Why Ravenloft and 4E May Not Mesh
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