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Forked Thread: Why Ravenloft and 4E May Not Mesh
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4708354" data-attributes="member: 20805"><p>And adapting this gaming style to 4e would be different from 2e or 3e how?</p><p></p><p>I used to run Ravenloft as my primary setting and really enjoyed the challenges of running 'normal' groups in a racially sensitive world. Racial choice *mattered* instead of just being a stat-bump option.</p><p></p><p>You can adapt 4e to low magic setting much easier, granting the PCs automatic bumps at vairous levels and limit magic items to one or two per PC. Even focus on non-combat magic items.</p><p></p><p>And yes, the 4e mechanics are mostly about combat. The original RL module was, for all intents and purposes, a series of setpiece combat encounters. THe big difference was that the world was fleshed out and the NPCs had purpose and reasons for existing. Unlike some other modules where NPCs exist solely because they are CR appropriate..</p><p></p><p></p><p></p><p>I would revise that question to be "What <em>mechanically</em> does not work in Ravenloft that is in 4e?"</p><p></p><p></p><p>Re: RL being set 'in' the ShadowFell. I don't know about you, but <em>my</em> RL will be a demiplane in its own secret corner of existance, replete with the Mists.... regardless of what WoTC says. If thier placing it into the Shadowfell means that they will be able to support the setting instead of leaving it lay fallow... then more power to them.</p><p></p><p></p><p>IMHO, RL is about the uphill battle against the power of evil unleashed. Its a world where the 'Heroes' had best consider running away as a valid tactical option and distrust any situation that looks like a 'get rich quick' plan.</p><p> Of course, I am also partial to running the original module and RL II: The House of Griffon Hill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4708354, member: 20805"] And adapting this gaming style to 4e would be different from 2e or 3e how? I used to run Ravenloft as my primary setting and really enjoyed the challenges of running 'normal' groups in a racially sensitive world. Racial choice *mattered* instead of just being a stat-bump option. You can adapt 4e to low magic setting much easier, granting the PCs automatic bumps at vairous levels and limit magic items to one or two per PC. Even focus on non-combat magic items. And yes, the 4e mechanics are mostly about combat. The original RL module was, for all intents and purposes, a series of setpiece combat encounters. THe big difference was that the world was fleshed out and the NPCs had purpose and reasons for existing. Unlike some other modules where NPCs exist solely because they are CR appropriate.. I would revise that question to be "What [i]mechanically[/i] does not work in Ravenloft that is in 4e?" Re: RL being set 'in' the ShadowFell. I don't know about you, but [i]my[/i] RL will be a demiplane in its own secret corner of existance, replete with the Mists.... regardless of what WoTC says. If thier placing it into the Shadowfell means that they will be able to support the setting instead of leaving it lay fallow... then more power to them. IMHO, RL is about the uphill battle against the power of evil unleashed. Its a world where the 'Heroes' had best consider running away as a valid tactical option and distrust any situation that looks like a 'get rich quick' plan. Of course, I am also partial to running the original module and RL II: The House of Griffon Hill :) [/QUOTE]
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