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Forked Thread: Why the World Exists [GM-less Gaming]
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<blockquote data-quote="SabreCat" data-source="post: 4713787" data-attributes="member: 76245"><p>In many GM-less worldbuilding/storytelling games, you still play roles of characters who have limited information and limited world-changing power. The <em>player</em> has substantial abilities to define or change the setting with the consensus of the group, but the <em>character</em> only has those powers and knowledge appropriate to their part in the story.</p><p></p><p>It does mean you have to shift gears more often (and you always already do to some extent, whether it's when rolling dice or getting up to go to the bathroom) between metagame headspace and character-perspective headspace. Many players prefer to stay in the character's perspective as much as possible, and those players might find setting collaboration intrusive. But folks who are cool with flipping back and forth can totally dig a GM-less game and still play roles to the hilt.</p><p></p><p>I think it'd be tricky to pull off a 100% GM-less D&D4, but, say, <em>Polaris</em>? <em>Blazing Rose</em>? GM-less, check, strong character identification/perspective, check.</p></blockquote><p></p>
[QUOTE="SabreCat, post: 4713787, member: 76245"] In many GM-less worldbuilding/storytelling games, you still play roles of characters who have limited information and limited world-changing power. The [i]player[/i] has substantial abilities to define or change the setting with the consensus of the group, but the [i]character[/i] only has those powers and knowledge appropriate to their part in the story. It does mean you have to shift gears more often (and you always already do to some extent, whether it's when rolling dice or getting up to go to the bathroom) between metagame headspace and character-perspective headspace. Many players prefer to stay in the character's perspective as much as possible, and those players might find setting collaboration intrusive. But folks who are cool with flipping back and forth can totally dig a GM-less game and still play roles to the hilt. I think it'd be tricky to pull off a 100% GM-less D&D4, but, say, [i]Polaris[/i]? [i]Blazing Rose[/i]? GM-less, check, strong character identification/perspective, check. [/QUOTE]
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Forked Thread: Why the World Exists [GM-less Gaming]
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