jim pinto
First Post
Last edited:
Among my internet habits (beyond over-posting for two weeks straight and then disappearing for months on end) is the overwhelming need to talk and post about the cause of a disease and not talk so much about the symptoms.
[snip]
In both examples, the GM has done 99% of the work to make this campaign and the responsibility of making it work and getting the engine moving has all been his.
Hardly seems fair, right?
A vocal minority might say, well the GM gets more fun out of the game, so he should do most of the work. To you, I say, "you're wrong."
Another minority might say, that sounds like my group. And to you, I say, "you're a jerk."
Another segment of the populace might say, "yeah, we've got those guys at our game table, too."
The list goes on.
And for 20+ years most of us have learned to either, put up with this kind of behavior, and/or learned to expect less from our game sessions. To quote my buddy James, "Yeah. I just take it all a lot less seriously now. Too many campaigns die so quickly, I just don't get invested in my characters anymore."
This is not an uncommon attitude. Many people eventually move on from gaming because of it.
[My point is coming. Hold on.]
Now. Imagine we decide we want to solve this problem. Because, wasting 30+ hours on a game to have someone ruin it, is a problem. If you're a PC that doesn't think this sucks, please do not post. If you're a GM who feels my pain, continue reading.
There's two problems at work in this scenario I've described.
Well, I think you've misdiagnosed the disease. Each one of your examples happen due to lousy players. If you want to excise the cancer then you need to get rid of the idiots that are ruining games, not alter your games to cater to the idiots. The highlighted part above is the problem and the cause of the disease. You've learned to live with the disease. Instead of removing the tapeworm, you've decided that feeding it crackers is more beneficial.
Gotta say, Jim, that I agree with this analysis. D'karr is right.
RC
One. I clearly stated that this was an example and could be replaced with any.
Two. That I asked people to speak to the meat of what I wrote and focus on the subject matter. The example is not the subject matter.
Three. That I wrote about 3,000 words, of it, the example is merely 15% of my post.
Four. The assumption that gamers going through this particular problem (which isn't a unique problem) is counter-intuitive to me. As someone who writes a lot of advice in books, I have to assume good and bad players read them. Yes?
I don't care if no one thinks the GM-less gaming is a good idea. That's fine. It's just a theory, of which, I am exploring publicly.
That it resulted in these two posts… I don't know…
One. I clearly stated that this was an example and could be replaced with any.
Two. That I asked people to speak to the meat of what I wrote and focus on the subject matter. The example is not the subject matter.
Three. That I wrote about 3,000 words, of it, the example is merely 15% of my post.
....
That it resulted in these two posts… I don't know…
Risk is the same the world over.