Pawsplay, good post. You've addressed your own concerns and walked the tightrope between the two absolutes. Well-thought out and written.
But please read the post above about some of the options on the market for shared story-telling experiences. There's plenty of room for both. Check out Vincent Baker's
In a Wicked Age as the ideal model for how to do both.
ASIDE: Why is a GM only capable of surprises? Why can't the players surprise one another? Why do RPGs have to be played the same way for 30 years? Why are the only viable options for scenario design, the same tired six different plot formats that we've all been playing since
Keep on the Borderlands?
My tone isn't snarky. I'm being sincere in asking you to examine those points. Because they speak directly to why most people balk at the notion of a GM-less game environment.
Your original founding assumption, that there is a problem that needs to be solved, is arguably baseless. Any half-decent DM is going to know, during all phases of world design, that the PCs might blow it all up in the first half-dozen sessions...and if they do, so what? All you as DM are left with is a group of players without a world to play in, and a whole raft of unused ideas to plow right back into your next world - which most likely will bear a striking resemblance to your last one, and thus be dirt-easy to design.
Lan-"standing up for the DMs' union"-efan
Lanefan. I think your post is exactly the sort of thinking that permeates what I call antiquated GMing. It's how you play and that's fine. If you don't like the advice of trying something new, by all means, you can ignore everything in this post.
But, I'm talking about playing your game differently.
Something the GM-Union obviously wouldn't stand for, nor would the PCs who are filled with glee as they drive their wrecking ball play style through the well-thought out game world designed by your GM.
Your somewhat "cynical" final paragraph strikes me as the exact thing I pegged as
unappreciated. The GM is not the PC's personal maid, left to clean up the detritus of their shoddy and disrespectful play style. This trope survives as bad jokes and puns in dozens of online comics. And because the tone is always passive-aggressive, the reader-gamer who is being singled out in the joke laughs at it, thinking his antics are being lauded, when in actuality, there are people that wish he'd knock it the &#$! off.
We read awesome fiction by PirateCat on Enworld and wonder… why can't our games be that good… and then we realize… wait… his players don't treat him like a doormat and are vested in the success of a truly epic journey… instead of a hackneyed punchline.
This post isn't for the people who crap in their own game worlds and call it pudding.
This post is for the people who have (other) people crapping in their game world and want it to stop.