Lanefan
Victoria Rules
I am the DM; and though I'd like to think my world is well thought out, it isn't perfect; and if the players adopt a wrecking-ball style I just don't see it as a problem.But, I'm talking about playing your game differently.
Something the GM-Union obviously wouldn't stand for, nor would the PCs who are filled with glee as they drive their wrecking ball play style through the well-thought out game world designed by your GM.
Where to start on this one?Your somewhat "cynical" final paragraph strikes me as the exact thing I pegged as unappreciated. The GM is not the PC's personal maid, left to clean up the detritus of their shoddy and disrespectful play style.
First off, a DM can be very much appreciated by those same players who are busy taking a hatchet to half her world; if only because she lets them, and doesn't try to force them onto the train.
Second off, building a world/game/campaign/rule-set is in some ways similar to making a piece of art, or music: you do what seems good, then turn it loose on the world for the critics to savage...at which point *it has left your control*. Same is true of a game world, the recipe is and should always be "Instant mayhem - just add players.".
Third off, "shoddy and disrespectful play style"??? That's a different thing, not usually related to what the characters do in-game. If they fireball a tavern in the capital city and half of them get executed for it, that's not disrespectful *or* shoddy. Unwise, yes, but very much handle-able provided the party does some recruiting to replace the dead. Big deal. Disrepect comes from not showing up to the game, or constantly arguing, or generally being an asshat to the other players out of character; and whether of not there's a DM involved ain't gonna fix that.
P-Cat's skill as an author doesn't hurt; he could probably write a fine story out of the most awful of games. Conversely, my own game logs tell a badly-written tale of woe and chaos...but don't (and can't, in-game) mention the number of times we all collapse in laughter around the table, thanks to the humour and entertainment the game is giving us. We're all vested in the success of having fun; and if an epic journey happens to rear its ugly head along the way, so much the better. And in the end, ain't that what it's all about?We read awesome fiction by PirateCat on Enworld and wonder… why can't our games be that good… and then we realize… wait… his players don't treat him like a doormat and are vested in the success of a truly epic journey… instead of a hackneyed punchline.
Simple answer: make the design robust enough to survive whatever the players do to it. And pick your players wisely.This post isn't for the people who crap in their own game worlds and call it pudding.
This post is for the people who have (other) people crapping in their game world and want it to stop.
Lan-"how many ExP is an epic journey worth?"-efan