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Forked Thread: Why the World Exists [GM-less Gaming]
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<blockquote data-quote="jim pinto" data-source="post: 4714043" data-attributes="member: 17619"><p>And here's the only flaw I see in your post.</p><p></p><p>Because it's not BASICALLY the same as having multiple GMs. It's a table filled with GMs, all vested in the game world, all dedicated to make the play experience good for EVERYONE, not just their own personal glory of finding the <em>magical broom of Iuz</em>.</p><p></p><p>[PAUSE]</p><p></p><p>I run a 12-hour marathon game at my local con. It's a complicated revenge story that requires about maybe six die rolls altogether. Less, if the PCs don't get hung up on certain things. More, if they get in a fight. But, we'll call the average six.</p><p></p><p>In this story, each player is given a 20-page handout (to take home as a present for playing) that details the world they just went through. They also get a six-page character sheet that details each fully rendered character, none of which is some poorly scripted stereotype ripped from the previously poorly scripted stereotype.</p><p></p><p>In fact, each character has a valuable reason for being in that game, determined to wreck some vengeance on the villain.</p><p></p><p>Good players that get invested, walk away stunned at the depth and width of the drama in this story. [And even thought it's a one-shot convention game where dying in a blaze of glory in the soup du jour, the players sit down for this marathon game and never once complain about the length of complexity.]</p><p></p><p>I'm not a greenhorn GM. I know it's a good adventure. I know what makes it good. Even though it sounds like I'm tooting my own horn, I'm trying to make a point.</p><p></p><p>The mark of a good GM is many, many things. But a key ingredient is making the PCs feel invested.</p><p></p><p>If you want to add, SURPRISES to the list of job duties that a GM must undertake to run a game, I will add another task… INVESTMENT. I'm more than willing to expand the logic of my theory and treat like some living compendium of advice and opinion about GM-less gaming.</p><p></p><p>But, I don't agree that sharing the responsibility is "basically" the same as having a single GM.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 4714043, member: 17619"] And here's the only flaw I see in your post. Because it's not BASICALLY the same as having multiple GMs. It's a table filled with GMs, all vested in the game world, all dedicated to make the play experience good for EVERYONE, not just their own personal glory of finding the [I]magical broom of Iuz[/I]. [PAUSE] I run a 12-hour marathon game at my local con. It's a complicated revenge story that requires about maybe six die rolls altogether. Less, if the PCs don't get hung up on certain things. More, if they get in a fight. But, we'll call the average six. In this story, each player is given a 20-page handout (to take home as a present for playing) that details the world they just went through. They also get a six-page character sheet that details each fully rendered character, none of which is some poorly scripted stereotype ripped from the previously poorly scripted stereotype. In fact, each character has a valuable reason for being in that game, determined to wreck some vengeance on the villain. Good players that get invested, walk away stunned at the depth and width of the drama in this story. [And even thought it's a one-shot convention game where dying in a blaze of glory in the soup du jour, the players sit down for this marathon game and never once complain about the length of complexity.] I'm not a greenhorn GM. I know it's a good adventure. I know what makes it good. Even though it sounds like I'm tooting my own horn, I'm trying to make a point. The mark of a good GM is many, many things. But a key ingredient is making the PCs feel invested. If you want to add, SURPRISES to the list of job duties that a GM must undertake to run a game, I will add another task… INVESTMENT. I'm more than willing to expand the logic of my theory and treat like some living compendium of advice and opinion about GM-less gaming. But, I don't agree that sharing the responsibility is "basically" the same as having a single GM. [/QUOTE]
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