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Forked Thread: Why the World Exists [GM-less Gaming]
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<blockquote data-quote="FireLance" data-source="post: 4714188" data-attributes="member: 3424"><p>Jim, thanks for your detailed replies. While I do agree with the potential benefits of GM-less gaming (although it seems to me that the games are not so much GM-less as they are collectively GMed) such as increasing the buy-in and involvement of the players/co-GMs, I think the biggest stumbling block for many players will be the amount of effort that they will need to put into the game. </p><p></p><p>However, I think there is a moderate approach between the traditional minimal player preparation approach (which, as you have noted, delivers an experience that MMORPGs are increasingly delivering better) and the effort required to play in a collectively GMed game: namely, investing the players with greater or lesser amounts of control over various elements that were previously the exclusive province of the DM: creation of world elements such as NPCs, locations and history, influence over plot, storyline, missions and (even if you expressed distaste for the idea in the other thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) rewards. Perhaps this would be a middle ground that would be more palatable to the majority of players?</p></blockquote><p></p>
[QUOTE="FireLance, post: 4714188, member: 3424"] Jim, thanks for your detailed replies. While I do agree with the potential benefits of GM-less gaming (although it seems to me that the games are not so much GM-less as they are collectively GMed) such as increasing the buy-in and involvement of the players/co-GMs, I think the biggest stumbling block for many players will be the amount of effort that they will need to put into the game. However, I think there is a moderate approach between the traditional minimal player preparation approach (which, as you have noted, delivers an experience that MMORPGs are increasingly delivering better) and the effort required to play in a collectively GMed game: namely, investing the players with greater or lesser amounts of control over various elements that were previously the exclusive province of the DM: creation of world elements such as NPCs, locations and history, influence over plot, storyline, missions and (even if you expressed distaste for the idea in the other thread ;)) rewards. Perhaps this would be a middle ground that would be more palatable to the majority of players? [/QUOTE]
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Forked Thread: Why the World Exists [GM-less Gaming]
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