Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Why the World Exists [GM-less Gaming]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SabreCat" data-source="post: 4717143" data-attributes="member: 76245"><p>Ah. OK. The Battleship/Stratego example as illustrative of "playing a role" is helpful, I think. So the player and character need to have access to very similar sets of information for it to count as "playing a role" by your definition/preference.</p><p> </p><p>I guess I have a few questions, to see if I can come to understand this by another step or two:</p><p> </p><p>First: regarding "things about which information exists." (I think this is the less pertinent question, but it does interest me.) To what extent is the pre-existence of the information even important? In Battleship, if I were a horrible cheat and/or had poor impulse control, I could grab the game board, spin it around, and see the whole layout of those ships I'd been searching for. They're objectively verifiable. But in the GMed RPG scenario, there's not necessarily anything of the sort, and indeed there certainly isn't in all those cases where the GM improvises instead of reading/revealing from maps or notes. If there were a hypothetical GM who could improvise everything of his gameworld without preplanning... would revealing that be a <em>disappointment</em> to a player who prefers the exploration style?</p><p> </p><p>Second: Isn't it true that players already know more, and have control over more, than their characters do? Can't players already partition off some portion of their knowledge for the character's use, and leave other portions for their own? (I know my character has 3 hit points left, and thus has a 50% chance of falling unconscious from a 1d4 dagger blow. The character knows he's reeling from his wounds and doesn't have much fight left in him, but nowhere near that level of detail.) In what way do you feel that GMless/collaborative storytelling play prevents a player from doing this in a similar fashion with world information and narrative authority?</p></blockquote><p></p>
[QUOTE="SabreCat, post: 4717143, member: 76245"] Ah. OK. The Battleship/Stratego example as illustrative of "playing a role" is helpful, I think. So the player and character need to have access to very similar sets of information for it to count as "playing a role" by your definition/preference. I guess I have a few questions, to see if I can come to understand this by another step or two: First: regarding "things about which information exists." (I think this is the less pertinent question, but it does interest me.) To what extent is the pre-existence of the information even important? In Battleship, if I were a horrible cheat and/or had poor impulse control, I could grab the game board, spin it around, and see the whole layout of those ships I'd been searching for. They're objectively verifiable. But in the GMed RPG scenario, there's not necessarily anything of the sort, and indeed there certainly isn't in all those cases where the GM improvises instead of reading/revealing from maps or notes. If there were a hypothetical GM who could improvise everything of his gameworld without preplanning... would revealing that be a [I]disappointment[/I] to a player who prefers the exploration style? Second: Isn't it true that players already know more, and have control over more, than their characters do? Can't players already partition off some portion of their knowledge for the character's use, and leave other portions for their own? (I know my character has 3 hit points left, and thus has a 50% chance of falling unconscious from a 1d4 dagger blow. The character knows he's reeling from his wounds and doesn't have much fight left in him, but nowhere near that level of detail.) In what way do you feel that GMless/collaborative storytelling play prevents a player from doing this in a similar fashion with world information and narrative authority? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Why the World Exists [GM-less Gaming]
Top