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Forked Thread: Why the World Exists [GM-less Gaming]
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<blockquote data-quote="jim pinto" data-source="post: 4717520" data-attributes="member: 17619"><p>Fantastic world. There's a reason it's still around.</p><p></p><p>Now. Onto your post. I'm reading a lot of opinion and feeling about what you like. Which is important, of course. You'd never watch a TV show about people who polish chrome bumpers.</p><p></p><p>Assuming you like the show, would you watch Battlestar Gallactica if it were told out of order? if it had 100 characters? If there was no obvious leader? No moral compass? People died often? If a character did something really stupid and it was never explained why? If someone all of a sudden decided he liked the psylons, when there was no mention of it before?</p><p></p><p>Modern shows like Deadwood, Sopranos, and BG do something that 80s and 90s television never would have. They tell stories in their own sandboxes, toying with the audience and never feeling the need to rush to resolutions. Some "symptoms" can linger for several episodes, without pause. Deadwood, especially, keeps you guessing what is coming next… making you ache for resolution.</p><p></p><p>As you can imagine, it's my favorite TV show of all time.</p><p></p><p>Life with Master is a good indie game, but it's not great. Dogs in the Vineyard and Burning Wheel are more my speed. They involve levels of detail and many GMless facets (although neither is GMless) that make me feel much more invested than a typical RPG would. Life with Master is more board game than RPG, anyway.</p><p></p><p>By the way, you would hate George's Children (written by me and beautifully illustrated by Jon Hodgson).</p><p></p><p>But, if you're not interested in pathos or internal conflict or any of a hundred "darker" tropes, then yes... the GMless model is not for you and the act of discovery is more your speed.</p><p></p><p>If we ever sat down and chatted at a con, I'd probably argue with your about definition of <em>roleplaying</em> as well… but that's not for another time.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks again for the post.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 4717520, member: 17619"] Fantastic world. There's a reason it's still around. Now. Onto your post. I'm reading a lot of opinion and feeling about what you like. Which is important, of course. You'd never watch a TV show about people who polish chrome bumpers. Assuming you like the show, would you watch Battlestar Gallactica if it were told out of order? if it had 100 characters? If there was no obvious leader? No moral compass? People died often? If a character did something really stupid and it was never explained why? If someone all of a sudden decided he liked the psylons, when there was no mention of it before? Modern shows like Deadwood, Sopranos, and BG do something that 80s and 90s television never would have. They tell stories in their own sandboxes, toying with the audience and never feeling the need to rush to resolutions. Some "symptoms" can linger for several episodes, without pause. Deadwood, especially, keeps you guessing what is coming next… making you ache for resolution. As you can imagine, it's my favorite TV show of all time. Life with Master is a good indie game, but it's not great. Dogs in the Vineyard and Burning Wheel are more my speed. They involve levels of detail and many GMless facets (although neither is GMless) that make me feel much more invested than a typical RPG would. Life with Master is more board game than RPG, anyway. By the way, you would hate George's Children (written by me and beautifully illustrated by Jon Hodgson). But, if you're not interested in pathos or internal conflict or any of a hundred "darker" tropes, then yes... the GMless model is not for you and the act of discovery is more your speed. If we ever sat down and chatted at a con, I'd probably argue with your about definition of [I]roleplaying[/I] as well… but that's not for another time. :) Thanks again for the post. [/QUOTE]
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