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Forked Thread: Why the World Exists [GM-less Gaming]
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<blockquote data-quote="jim pinto" data-source="post: 4720677" data-attributes="member: 17619"><p>Good post.</p><p></p><p>I wrote an essay once on how the morality of the world is mostly reflected in the actions of the PCs. If you magnify the PCs actions you get a barometer for how people in the world treat one another. PCs that are jerks are going to find that everyone else is. PCs that help out others will find that the world is a genuinely just place.</p><p></p><p>This is paraphrasing. My essay was more involved, but reflected this core idea.</p><p></p><p>A PC once interrogated a captured prisoner. Upon not getting the answers he liked, he stabbed the NPC and watched him bleed to death. I don't judge and monitor PC morality, so I let him do this. Several sessions later, he himself was captured by the Thieves Guild for some unrelated issue. His character was never seen again.</p><p></p><p>My attitude as GM was that if the PCs (stars of the story) can treat strangers this horribly, how would lawless thieves treat others?</p><p></p><p>I imagine that a GMless game could ascribe the same moral benchmark to a game. If the player has to judge his own character's actions, certainly it fails. But couldn't the other players do the same thing I did in my game? Why does a GMless game require anyone to challenge themselves?</p></blockquote><p></p>
[QUOTE="jim pinto, post: 4720677, member: 17619"] Good post. I wrote an essay once on how the morality of the world is mostly reflected in the actions of the PCs. If you magnify the PCs actions you get a barometer for how people in the world treat one another. PCs that are jerks are going to find that everyone else is. PCs that help out others will find that the world is a genuinely just place. This is paraphrasing. My essay was more involved, but reflected this core idea. A PC once interrogated a captured prisoner. Upon not getting the answers he liked, he stabbed the NPC and watched him bleed to death. I don't judge and monitor PC morality, so I let him do this. Several sessions later, he himself was captured by the Thieves Guild for some unrelated issue. His character was never seen again. My attitude as GM was that if the PCs (stars of the story) can treat strangers this horribly, how would lawless thieves treat others? I imagine that a GMless game could ascribe the same moral benchmark to a game. If the player has to judge his own character's actions, certainly it fails. But couldn't the other players do the same thing I did in my game? Why does a GMless game require anyone to challenge themselves? [/QUOTE]
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Forked Thread: Why the World Exists [GM-less Gaming]
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