Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Why the World Exists [GM-less Gaming]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jim pinto" data-source="post: 4723735" data-attributes="member: 17619"><p>Interesting analysis.</p><p></p><p>If I had to classify myself, I'm a storytelling-roleplayer. I think what is happening is just as important as how I react to it. <em>Deadwood</em> strikes me as the best kind of TV show because it's about both things at the same time. Sometimes slow, the episodes are almost artful, taking on more than just the sum of their parts.</p><p></p><p>But I digress.</p><p></p><p>I have played very little as a PC in games, but when I have, I've often-times made decisions as a player that would have a stronger impact on the story rather than a pragmatic impact on my character's life. I've even had a character commit suicide in a game before because I knew the impact it would have overall (there's too much background to explain here, but trust me when I say it was a meaningful decision).</p><p></p><p>Obviously, the values of the player (am I here to kill orcs or to explore the realms of the king?) impact the kind of gaming that person wants to or CAN engage in. I played a miniature-heavy session of D&D at a con with some wargamers once, and none of them could rap their heads around the actions of my dwarf who was eager to get some vengeance on the ogres inside the keep… all the while, they wanted to strategize every single act of minutia they could, dragging out the planning of the siege for one hour of real time.</p><p></p><p>Neither of us was in that game for the same reason.</p><p></p><p>Remove the GM from the equation and that game is very different. Add a chess clock and you change the process again. Put objective cards in the PCs hands and the game changes again. Hand out massive XP bonuses for roleplaying their weaknesses and you're back to where you started.</p><p></p><p>You analysis states that a game like IaWA (which I love) is about judge manipulation (certainly this true of something like Mountain Witch), when this is a smaller portion of a tool for storytelling.</p><p></p><p>And in my opinion, that's all any game really is… a tool. But D&D is hardly a tool for roleplaying. Certainly 1st and 4th edition aren't. And 2nd and 3rd barely even cover things like diplomacy except in passing on a skill chart somewhere.</p><p></p><p>The expectation that D&D is about roleplaying is endemic to the process. We all know what we're doing because we've done it before OR we explored the process enough that we are not comfortable with our game group and our play styles… but find me a page in any D&D book that actually teaches you how to roleplay and GM and storytell and do anything other than "overcome challenges" and I'll eat my dice (safely my dice were lost recently, so no fear there).</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>To be honest, short of us sitting down and exploring the process out of our comfort zone (as we do such much in playtesting) or writing an entirely new book on "HOW TO" there's no real way to get some of these ideas out on the open road.</p><p></p><p>Earlier, I stated that we should all hang out at gencon and explore some of these concepts. And I was serious. I'd love to spend 3-5 hours bantering and playing through some new ways of doing all of this. I do it with my group (when I can) and I know people that have been looking for that NEW THING enjoy the chance to try something without worrying about being "flat-footed" or suffering an AOO.</p><p></p><p>ASIDE: As to your alignment argument, I'm not a fan of the stiff alignment system. There are times when people will make decisions out of necessity, pragmatism, and/or opportunity… not out of adherence to a rigid and archaic system. If anything, all of the absolutes tend toward neutral anyway, only adhering to their ideology when it's convenient. A truly LG person could not exist during a famine for instance. And if he did, he's probably not human.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 4723735, member: 17619"] Interesting analysis. If I had to classify myself, I'm a storytelling-roleplayer. I think what is happening is just as important as how I react to it. [I]Deadwood[/I] strikes me as the best kind of TV show because it's about both things at the same time. Sometimes slow, the episodes are almost artful, taking on more than just the sum of their parts. But I digress. I have played very little as a PC in games, but when I have, I've often-times made decisions as a player that would have a stronger impact on the story rather than a pragmatic impact on my character's life. I've even had a character commit suicide in a game before because I knew the impact it would have overall (there's too much background to explain here, but trust me when I say it was a meaningful decision). Obviously, the values of the player (am I here to kill orcs or to explore the realms of the king?) impact the kind of gaming that person wants to or CAN engage in. I played a miniature-heavy session of D&D at a con with some wargamers once, and none of them could rap their heads around the actions of my dwarf who was eager to get some vengeance on the ogres inside the keep… all the while, they wanted to strategize every single act of minutia they could, dragging out the planning of the siege for one hour of real time. Neither of us was in that game for the same reason. Remove the GM from the equation and that game is very different. Add a chess clock and you change the process again. Put objective cards in the PCs hands and the game changes again. Hand out massive XP bonuses for roleplaying their weaknesses and you're back to where you started. You analysis states that a game like IaWA (which I love) is about judge manipulation (certainly this true of something like Mountain Witch), when this is a smaller portion of a tool for storytelling. And in my opinion, that's all any game really is… a tool. But D&D is hardly a tool for roleplaying. Certainly 1st and 4th edition aren't. And 2nd and 3rd barely even cover things like diplomacy except in passing on a skill chart somewhere. The expectation that D&D is about roleplaying is endemic to the process. We all know what we're doing because we've done it before OR we explored the process enough that we are not comfortable with our game group and our play styles… but find me a page in any D&D book that actually teaches you how to roleplay and GM and storytell and do anything other than "overcome challenges" and I'll eat my dice (safely my dice were lost recently, so no fear there). :) To be honest, short of us sitting down and exploring the process out of our comfort zone (as we do such much in playtesting) or writing an entirely new book on "HOW TO" there's no real way to get some of these ideas out on the open road. Earlier, I stated that we should all hang out at gencon and explore some of these concepts. And I was serious. I'd love to spend 3-5 hours bantering and playing through some new ways of doing all of this. I do it with my group (when I can) and I know people that have been looking for that NEW THING enjoy the chance to try something without worrying about being "flat-footed" or suffering an AOO. ASIDE: As to your alignment argument, I'm not a fan of the stiff alignment system. There are times when people will make decisions out of necessity, pragmatism, and/or opportunity… not out of adherence to a rigid and archaic system. If anything, all of the absolutes tend toward neutral anyway, only adhering to their ideology when it's convenient. A truly LG person could not exist during a famine for instance. And if he did, he's probably not human. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Why the World Exists [GM-less Gaming]
Top