Altamont Ravenard
Explorer
First of all, it's important not to mix up the Story (ie the content of the book) and the actual act of either Writing or Reading. The game is not the story. The game is writing/reading the story.
That is the point that I for the moment have the most problem.
In the act of Writing, an author may have a plan of the story he is building, but when he is actually writing, and what will be the definitive form of the story is uncertain until the last period is put.
In the act of Reading... hm...
Yes, it is thought more as a material point of view.
In the act of Writing, you necessarily produce a manuscript of some sort. There is the object, wether it's a file on your computer or pages that you've filled. That object can have value (ie a manuscript by R. A. Salvatore) but the actual process of Writing produces nothing.
In the act of Reading, it is clearer.
In the act of Writing, the rules you abide are those of the language (first and foremost), so that something coherent may emerge (nothing stops you from playing with the language, of course). Also for coherence, you build the inner rules of the story.
In the act of Reading, you accept
In any game, it could be argued that some of the elements inevitably pass on in the real world. Take a sport that you practice for pleasure. You gain physical fitness from it, and physical fitness is useful in the real world.
The way I think it should be understood is that (I hope I'm not saying anything stupid) if you Write / Read, in a work of fiction, that someone dies, no one actually died in real life (for example), and even if you write a story about a man named Eric Noah who works in a library and started a great community of fellow RGP'ers and who wins the Vermont Powerball lottery (162 freakin' million $), it won't make it so (sorry, Mr. Noah).
Also, I am certainly not an expert on the subject. I'm trying to develop a theory of some sort, and it is probably flawed in many aspects.
AR
takyris said:I disagree with 3, 4, 5, and possibly 6.
3) In a novel, the goal is to give the APPEARANCE of uncertainty, but most novelists, barring those doing experimental random storytelling, know who is going to win. Most readers know that the hero is gonna be victorious. It's just a matter of how. I don't consider that true uncertainty.
That is the point that I for the moment have the most problem.
In the act of Writing, an author may have a plan of the story he is building, but when he is actually writing, and what will be the definitive form of the story is uncertain until the last period is put.
In the act of Reading... hm...
4) Many novels have the goal of passing an idea to the readers -- the reader gains a new perspective or worldview, and the author does not LOSE this perspective when the reader gains it. If you say "tangible only", that's fine, though.
Yes, it is thought more as a material point of view.
In the act of Writing, you necessarily produce a manuscript of some sort. There is the object, wether it's a file on your computer or pages that you've filled. That object can have value (ie a manuscript by R. A. Salvatore) but the actual process of Writing produces nothing.
In the act of Reading, it is clearer.
5) Most of the novel takes place within arbitrary rules, but most novelists break at least some of their rules at the end through handwaving. At the end, "True Love" is able to overpower the magic that existed by hard and fast rules through most of the story. Perhaps the handwaving means that the rules are still in place, but I don't think that the creation of the rules overcomes the fundamental fact that the spirit of the rules for most of the novel has been effectively broken. The big twist on the major magical spell, the effect that nobody knew would happen -- it's almost always explained, but it almost always breaks the rules as we initially understand them. And in most cases, it does that in order to create more of a sense of wonder.
In the act of Writing, the rules you abide are those of the language (first and foremost), so that something coherent may emerge (nothing stops you from playing with the language, of course). Also for coherence, you build the inner rules of the story.
In the act of Reading, you accept
6) Possibly, many novels have that goal of passing ideas to readers -- moral, sociological, or psychological ideas. As an author, I want people to read my book and come away with a new thought, a new idea, something that maybe makes them stop and think before doing something dumb in real life a week later. While the story itself is fiction, the moral or ethical idea is intended to cross the fiction/real-world boundaries.
In any game, it could be argued that some of the elements inevitably pass on in the real world. Take a sport that you practice for pleasure. You gain physical fitness from it, and physical fitness is useful in the real world.
The way I think it should be understood is that (I hope I'm not saying anything stupid) if you Write / Read, in a work of fiction, that someone dies, no one actually died in real life (for example), and even if you write a story about a man named Eric Noah who works in a library and started a great community of fellow RGP'ers and who wins the Vermont Powerball lottery (162 freakin' million $), it won't make it so (sorry, Mr. Noah).
Also, I am certainly not an expert on the subject. I'm trying to develop a theory of some sort, and it is probably flawed in many aspects.
AR