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<blockquote data-quote="Kahuna Burger" data-source="post: 2016032" data-attributes="member: 8439"><p>(ooc: sorry for the delay, I expected to get more computer time this weekend than ended up happening)</p><p></p><p>As the group is getting aquainted, Jenrald enters the common room with an armful of small objects. He unloads them in a disorganized pile on the table, then begins to sort them out. "Well, this is all we could spare that would prove handy against the undead... You'll be able to buy more general supplies in the towns you pass throught to get to the Stonespikes. This is whats commonly called holy water," he sorts out nine small bottles with white caps, "Though some of the learners like to call it possitive energy water when they find they can make it even in a non devotional mood. It will do quite a bit of damage to an undead if you hit it straight on, or a little damage to several if it splashes them as a group. These oils," he sets aside three vials with purple stoppers, "can coat three small stones each. Any ordinary stone becomes a strong weapon against the undead when so treated, and you can either hurl them from a sling or just toss them at the creature. On the other hand, if you drink this liquid," two vials with black stoppers, "mindless undead will not be able to see hear or otherwise detect you as long as you do not attack them or use any magic. I was able to find two wands of healing. Healing for mortals that is, against those creatures animated by dark power, such as you will be fighting, it can do damage if you touch them. Neither is at full power, they were left here by journeyers who would rather carry a full complement. Each had 50 uses to start with, and there should be a scratch marked on the side for every prior use. Now unlike the potions and oils, these can only be used by those with the potential to cast the spell themselves. But the potential is all thats needed, so some of you may find that you can use these even if you currently have no magical abilities at all. Finally," he guestures to the final item on the table, a unremarkable looking daggar, "This blade was specificly enchanted to fight the undead. It is somewhat better than a normal knife in general, but against its intended foe it is quite impressive. We ask that this blade be returned to us at the completion of your mission, as unlike the others it was not meant to be used up in the field."</p><p></p><p>ooc: the equiptment currently in the group's possession.</p><p>9 doses of holy water</p><p>3 oils of Magic Stone</p><p>2 potions of Hide From Undead</p><p>2 wands of Cure Light Wounds one with 24 charges reamaining, the other with 15</p><p>1 +1 undead bane daggar</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2016032, member: 8439"] (ooc: sorry for the delay, I expected to get more computer time this weekend than ended up happening) As the group is getting aquainted, Jenrald enters the common room with an armful of small objects. He unloads them in a disorganized pile on the table, then begins to sort them out. "Well, this is all we could spare that would prove handy against the undead... You'll be able to buy more general supplies in the towns you pass throught to get to the Stonespikes. This is whats commonly called holy water," he sorts out nine small bottles with white caps, "Though some of the learners like to call it possitive energy water when they find they can make it even in a non devotional mood. It will do quite a bit of damage to an undead if you hit it straight on, or a little damage to several if it splashes them as a group. These oils," he sets aside three vials with purple stoppers, "can coat three small stones each. Any ordinary stone becomes a strong weapon against the undead when so treated, and you can either hurl them from a sling or just toss them at the creature. On the other hand, if you drink this liquid," two vials with black stoppers, "mindless undead will not be able to see hear or otherwise detect you as long as you do not attack them or use any magic. I was able to find two wands of healing. Healing for mortals that is, against those creatures animated by dark power, such as you will be fighting, it can do damage if you touch them. Neither is at full power, they were left here by journeyers who would rather carry a full complement. Each had 50 uses to start with, and there should be a scratch marked on the side for every prior use. Now unlike the potions and oils, these can only be used by those with the potential to cast the spell themselves. But the potential is all thats needed, so some of you may find that you can use these even if you currently have no magical abilities at all. Finally," he guestures to the final item on the table, a unremarkable looking daggar, "This blade was specificly enchanted to fight the undead. It is somewhat better than a normal knife in general, but against its intended foe it is quite impressive. We ask that this blade be returned to us at the completion of your mission, as unlike the others it was not meant to be used up in the field." ooc: the equiptment currently in the group's possession. 9 doses of holy water 3 oils of Magic Stone 2 potions of Hide From Undead 2 wands of Cure Light Wounds one with 24 charges reamaining, the other with 15 1 +1 undead bane daggar [/QUOTE]
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