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Fort Knocks - knight otu judging
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<blockquote data-quote="Kahuna Burger" data-source="post: 2596991" data-attributes="member: 8439"><p>Round one: the undead move towards the group, the skeletal warriors scuttling along while the fleshy zombies staggar behind. As you launch your mundane missles towards the group, Nodis and brother E's projectiles go astray, while Atrax's hits but lodges uselessly between the lead skeleton's ribs.</p><p></p><p>Round 2: As the skeletons get closer, brother E launches one of the specially annointed stones and is gratified to see the lead skeleton explode with its power. Atrax shoots with his shortbow again, but this time the arrow goes astray entirely. The ranger drops his bow to the ground and unsheaths the magical daggar that he had been entrusted with.</p><p></p><p>What will nodis do this round? attack and damage bonuses would be helpful.</p><p></p><p>edit - do these maps turn as tiny and crappy to everyone else when posted here as they do for me? :\</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2596991, member: 8439"] Round one: the undead move towards the group, the skeletal warriors scuttling along while the fleshy zombies staggar behind. As you launch your mundane missles towards the group, Nodis and brother E's projectiles go astray, while Atrax's hits but lodges uselessly between the lead skeleton's ribs. Round 2: As the skeletons get closer, brother E launches one of the specially annointed stones and is gratified to see the lead skeleton explode with its power. Atrax shoots with his shortbow again, but this time the arrow goes astray entirely. The ranger drops his bow to the ground and unsheaths the magical daggar that he had been entrusted with. What will nodis do this round? attack and damage bonuses would be helpful. edit - do these maps turn as tiny and crappy to everyone else when posted here as they do for me? :\ [/QUOTE]
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