In the game I am currently playing our group (consisting of a mid-level necromancer and a mid-level fighter/rogue) have been charged with overseeing the construction of a vast fortress (which will serve as the base of operations for an epic-level lich). It is to be built on the slopes of a great mountain through the use of conventional (slaves, hired construction workers, etc.) and unconventional (enslaved monsters such as ogres and trolls, magic such as stone shape, etc.) methods. Since probably a lot of future game time will be spent at the construction site and later on at the completed fortress I have volunteered to map the whole thing out. I have spent a couple of hours trying to picture how it will look and what kind of establishments that needs to be included. I have come up with a few things but surely a lot of important stuff is missing. Please help me out.
As I mentioned above, the fortress is built for an extremly powerful lich. It has just awaken from millenias of slumber to discover that the great empire it once ruled has passed into history and been forgotten. Filled with anger and a thirst for retribution it orders a great fortress to be built. It must be:
- able to house several hundred thousands of soldiers (with families) and undead.
- practically self-sufficient.
- able to withstand decades of siege (mainly because it is built on enemy territory, not too far from a great city).
- a resemblance of the lich's power (as in control over lesser beings and as an archmage).
With this in mind I have come up with the following:
- There will be atleast three ground levels with enormous walls surrounding each (think Minas Tirith).
- Nine immense towers (one symbolizing the lich's mastering of each school of magic and a master tower).
- An extensive tunnel system within the mountain.
When I later on map out the whole thing I need to know what rooms and establishments the fortress contains, this is the part where I really need your help. What should a fortress of this magnitude (virtually a city) contain?
My list as it is at this point (most of the things listed, if not all, will probably exist in several places within the fortress):
- library
- ritual/summoning/spellcasting room
- garden
- bedroom
- barracks
- kitchen
- dining room
- laboratory
- wine cellar
- guard tower
- throne/reception hall
- animation room (it is a lich who owns the place after all)
- morgue
- graveyard
- park (the lich is not utterly evil and tolerates plant-life)
- living room
- dungeon
- torture/interrogation chamber
- smithy
- tavern
- slave quarters
- taylor
- stable
- storage (food, weapons, etc.)
- treasury
- moat/pond (maybe)
I am very grateful for any comments/suggestions.
As I mentioned above, the fortress is built for an extremly powerful lich. It has just awaken from millenias of slumber to discover that the great empire it once ruled has passed into history and been forgotten. Filled with anger and a thirst for retribution it orders a great fortress to be built. It must be:
- able to house several hundred thousands of soldiers (with families) and undead.
- practically self-sufficient.
- able to withstand decades of siege (mainly because it is built on enemy territory, not too far from a great city).
- a resemblance of the lich's power (as in control over lesser beings and as an archmage).
With this in mind I have come up with the following:
- There will be atleast three ground levels with enormous walls surrounding each (think Minas Tirith).
- Nine immense towers (one symbolizing the lich's mastering of each school of magic and a master tower).
- An extensive tunnel system within the mountain.
When I later on map out the whole thing I need to know what rooms and establishments the fortress contains, this is the part where I really need your help. What should a fortress of this magnitude (virtually a city) contain?
My list as it is at this point (most of the things listed, if not all, will probably exist in several places within the fortress):
- library
- ritual/summoning/spellcasting room
- garden
- bedroom
- barracks
- kitchen
- dining room
- laboratory
- wine cellar
- guard tower
- throne/reception hall
- animation room (it is a lich who owns the place after all)
- morgue
- graveyard
- park (the lich is not utterly evil and tolerates plant-life)
- living room
- dungeon
- torture/interrogation chamber
- smithy
- tavern
- slave quarters
- taylor
- stable
- storage (food, weapons, etc.)
- treasury
- moat/pond (maybe)
I am very grateful for any comments/suggestions.
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