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Founding of a Guild (4e)
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<blockquote data-quote="Atanatotatos" data-source="post: 4507453" data-attributes="member: 46957"><p>The lizardfolks lead you to the pool of low water Oak and Isdar remember. They invite you to follow them in the water and crouching under some thick roots arching like a bridge. It's a wet walk only lasting a few feet. You come out on the other side of the pool, the side Malek and Earth had come in front of.</p><p>The walk to the village is brief and uneventful.</p><p>A couple of lizardfolsks gasp, or hiss, or emit low growls when they recognize Earth and Malek, but they bring you nonetheless in the largest hut of the village, where a shaman-dressed lizardfolk is waiting for you...</p><p></p><p>[sblock=perception 15]in a corner of the central clearing f the village there's a small pyre crudely built with small branches. There seems to be a human figure in it, but you can only take a passing look as you get lead to the shaman's place.[/sblock]</p><p></p><p>[sblock=note]Depending on the way you act, this might be an easy social encounter, or a tough one (or a violent onslaught, but i hope not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). Use wichever skills you like, but if you use "apparently inappropriate" skills, justify it. </p><p>Quick rules:Roleplay the skill checks well (as in, reasonably, and contextualized) and you'll get a bonus ranging from +2 to +4. Same penalties are also possible for particularly bad choices.</p><p>Those who don't feel like participating actively because they have bad skills: remember, with a 10, you can give a +2 to another's skill check, and if you roleplay reasonably in context having a ten should be easy with a bonus.[/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4507453, member: 46957"] The lizardfolks lead you to the pool of low water Oak and Isdar remember. They invite you to follow them in the water and crouching under some thick roots arching like a bridge. It's a wet walk only lasting a few feet. You come out on the other side of the pool, the side Malek and Earth had come in front of. The walk to the village is brief and uneventful. A couple of lizardfolsks gasp, or hiss, or emit low growls when they recognize Earth and Malek, but they bring you nonetheless in the largest hut of the village, where a shaman-dressed lizardfolk is waiting for you... [sblock=perception 15]in a corner of the central clearing f the village there's a small pyre crudely built with small branches. There seems to be a human figure in it, but you can only take a passing look as you get lead to the shaman's place.[/sblock] [sblock=note]Depending on the way you act, this might be an easy social encounter, or a tough one (or a violent onslaught, but i hope not :P). Use wichever skills you like, but if you use "apparently inappropriate" skills, justify it. Quick rules:Roleplay the skill checks well (as in, reasonably, and contextualized) and you'll get a bonus ranging from +2 to +4. Same penalties are also possible for particularly bad choices. Those who don't feel like participating actively because they have bad skills: remember, with a 10, you can give a +2 to another's skill check, and if you roleplay reasonably in context having a ten should be easy with a bonus.[/sblock] [/QUOTE]
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