Four Colors to Fantasy and Spycraft/CoC/Dragonstar or Deeds Not Words?

Mucknuggle

First Post
Four Colors to Fantasy, a good supers supplement for an existing d20 game. I want to start a supers adventure with my group and want to know what the best combination would be.

FCTF + Spycraft
FCTF + CoC
FCTF + DS
Deeds Not Words

What's the best option? I'm thinking about trying to imitate the Marvel Universe...CoC seems rather odd for that, but I don't really know.

Has anyone tried any of this yet?
 

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but what exactly to you want your game to be?

DS may work if your doing a Corsair-Shiar (sp?) Empire-Kree-Skrull thing (without the magic)

Spycraft, if was a SHIELD, or maybe a Punisher type game

CoC might work if you were going for a DC universe Hellblazer-Jason Blood/Demon-Dr Fate game or (almost forgot) a Marvel Dr Strange-Mephisto-Dormmamu (again sp?)-Belasco in Limbo game

are you trying to imitate the ENTIRE Marvel Universe?

i guess the only things that may matter, initially anyway, are the choices the PCs have in character creation. if they create super heroes that are eventually going to be thrown against all sorts of bad guys like the rest of the major super groups, it doesn't matter what you incorporate in the beginning, because you can add anything you want to later

the PCs are gaining experience and fighting 'typical' villains until:

Pandemonium shows up and steals children to add to his own twisted powers! (West Coast Avengers - use CoC)

the PCs are teleported into space to 1)help fight an intergalactic war! (Avengers, X-men - DS) 2)fight off another insurgence of the Brood! (X-men - DS or CoC)

a villain with power in the US government is determined to capture the PCs, and orders SHIELD to do his dirty work! (She-Hulk, Captain America, etc. - Spycraft)

i think in these cases (and others) you can simply include any d20 supplement to add flavor to the villains and/or situations that you put the PCs in


i almost forgot - the PCs are transported to a realm/dimension of heroic knights and gallant rogues by an arcane spellcaster to help the kingdom defeat legions of evil-doers! (X-Men, New Mutants - D&D!)
 

I'm probably going to incorporate most of what you mentioned into the game. Spiderman has a certain feel, but I've seen him fighting Skrulls with the Fantastic Four.

I know that one of the players is a power-gaming madman and will surely try to be undefeatable.

One is going to be foppish-romantic type.

One won't be able to roleplay his character properly and will do random :):):):) and insult NPCs all the time and get his party in trouble cause of the stupidity that he does.

The other...I have no idea. He's been a brave warrior, champion of his elven people (divine champion of Correlan, 1/2 Elf), a crazy berserker dwarven fighter, a not so curious and very calm and illogically logical kender cleric, a random happy go lucky kender thief, a brave dwarven paladin, a cannibal in Wheel of Time (he tried to eat the people he was fighting)...

As you can see, the group is varied. Wait I forgot someone, the other player is almost like he's never there, he doesn't do anything special, he just follws everyone else like a sheep, but he really enjoys being powerful.

What about FCTF and Star Wars??? Mix it a bit with DnD, CoC and Spycraft...and maybe some CoC. That would be very difficult though. But really, the Marvel Universe is a mix of all of those types of games. What do you think would be best for my group?

(NOTE: I have limited knowledge about most of the above games except for DnD, but I have access to all of them)
 

I'd say that, if you're going modern-day Marvel comics style, either just use D&D with FCTF (we do have a crash course in modern equipment at the back of the book), or go with the revised Star Wars (and take out the Jedi). However, since the star wars classes are a little weaker than the D&D classes (in my opinion), you might want to only give out 6 Hero Points per level of Hero, instead of 8. It depends on your play style, though. If you're going for a combat-heavy game, you might give the full 8 points (since even weak PCs with guns can still be tough), but if it's a more role-playing based game, I'd say 6.

However, since we legally couldn't include any of the rules or classes from the Star Wars book, playtesting it in balance with the rest of the rules wasn't one of our priorities. I don't personally have DragonStar, so I have only the faintest idea of whether the rules it provides for a modern setting are worth the money.

Of course, if you're in no rush, wait a few months for D20 Modern to come out. It should have all you need. And if you look at Horcaio's "Golden Apple Rescue Squad" storyhour, on the storyhour forum, you'll see that he's doing fine just using core D&D rules with FCTF. Really, if you're not trying to be too gritty, you often won't have to worry about specific rules.
 

Gritty...hmm, I like gritty. I like dark, gritty comics and will prob run a campaign with that sort of bias. Think Age of Appocalypse style and you'll know what I like. Or Spiderman with a twist of grit...not as much as Venom, more like Batman...I love Age of Appocalypse
 

As Ranger Wickett said, I'm doing it with FCTF and D&D core rules.
You have a link to my story hour ("Golden Apple Rescue Squad") in my signature, if you want to read how the first adventure went, and the PCs stats, some maps, some photos...
 

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