Fourth Edition just feels... incomplete

Razuur said:
I not only won't kill you, I will agree with you.

Your assessment is sopt on. I was refraining feom any decision until I could read some in depth reviews and maybe even get my hands on the book.

To me, this feels like an arcade game. While there is nothing wrong with that, how do i play my Game of thrones medieval style heavy RP campaign? Simple... I don't - at least not with D&D. Now having seen the game, I can honestly say that I am glad the I made the choice to convert to True20.

I have spent many years with D&D, and it feel sad to finally part ways. I am going to miss it...

But if I am gonna play an arcade game... I turn on my XBOX 360. When I sit down at the table for the weekly session, I want to roleplay.

Razuur

I ahve to ask... what about the game do you feel hinders Role Playing?

I ask this because I feel like I'm going to have a much easier time Role Playing in the system then I have in a LONG time...

Which edition are you comming from?
 

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Razuur said:
To me, this feels like an arcade game. While there is nothing wrong with that, how do i play my Game of thrones medieval style heavy RP campaign? Simple... I don't - at least not with D&D. Now having seen the game, I can honestly say that I am glad the I made the choice to convert to True20.

I have spent many years with D&D, and it feel sad to finally part ways. I am going to miss it...

But if I am gonna play an arcade game... I turn on my XBOX 360. When I sit down at the table for the weekly session, I want to roleplay.

I don't understand. How do the rules subtract from roleplaying? I'm planning a very roleplay intensive game with 4e and the only real house rule is no alignment (a rule that stiffles decent roleplaying, IMO).

I don't see the rules getting in the way at all, roleplay-wise. 4e is a huge step up from 3e in this matter:

  • crafting/profession/etc skills gone, now they can be roleplayed instead of rolled
  • alignment downplayed, as it's no longer integrated in the system, I can even get rid of it with no hassles
  • DM number crunching lessened, I can spend more time on setting and characters instead of stat blocks
  • abstract hp implicitly stated in the rules, hp is now implicitly stated as not meaning physical damage, rules encourage dramatizing each blow in combat

I'll agree that an encounter might play out on paper as a bit more structured than eariler editions (moreso 2e and eariler than 3e), but how combat rules effect roleplaying is beyond my understanding. In fact, I don't want to know, I'll happily run my game with roleplaying in blissful ignorance, thanks. :)
 

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