[FR]Against the Storm

Yeah! ;)

This is main reason I don't like the CR system (though there's not much I would replace it with) - so much weirdness happens.

I just wanted to say "Keep on keepin' on, Matt!" We poke at Matt a lot, but I know I really appreciate having someone run games for me. ;)

We only comment because we're trying to be sure everything works out for everyone. If we didn't care, we'd just ditch. ;)
 

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Mithreander said:
Those nice abilities (Just to add my two cents, and can be ignored hereafter), could be acomplished by Scry (with a -10 to our will saves due to them, possibably have a hair from each of us, or something, or even as high as -15 if they had marked us in someway that makes us very familiar, such as branding us with an invisable symbol.), which is only a 3rd level bard spell, or 4th level mage spell, or can be accomplished witha magic item besides.

Actually, Scry wouldn't work! ;)

Locate Object might work, however, and is a low level spell, but for the range in question it would have to be cast by a 10th level spellcaster or equivalent thereof.

Bye
Thanee
 


Mithreander said:
Vampires add +2 CR for that template, then their type is concidered abnormal humanoids, or monstoruous humanoids, which means that their CR goes up +1 for every two levels or hit-dice that they go up, according to that page I referenced, so I ccan easily see them as having the abilities that they had and stay under or at the CR 10 that Matt had said they where.

Just my two cents worth.

Well, the base vamp was SKR's Fleshbound Vampire, which is only CR +1, and doesnt have a lot of the really big-ticket abilitties like Dmoinate and Gaseous Form at will, flying, summoning, etc. Greater Scrying at a 1/4 mile range (rather than accross planes) and a telepathic bond among them is not rediculous for one of them to have INSTEAD of the other vampire abilities even.
 

Mithreander said:
Vampires add +2 CR for that template, then their type is concidered abnormal humanoids, or monstoruous humanoids, which means that their CR goes up +1 for every two levels or hit-dice that they go up, according to that page I referenced, so I ccan easily see them as having the abilities that they had and stay under or at the CR 10 that Matt had said they where.

Just my two cents worth.

Well, the base vamp was SKR's Fleshbound Vampire, which is only CR +1, and doesnt have a lot of the really big-ticket abilitties like Dmoinate and Gaseous Form at will, flying, summoning, etc. Greater Scrying at a 1/4 mile range (rather than accross planes), a slightly longer-range but restricted to shadowy areas dimension door, and a telepathic bond among them is not rediculous for one of them to have INSTEAD of the other vampire abilities even...BUT is still have these guys at Class LEvel +3 CR
 

Mithreander said:
Why would scry not work? Do you have a non-detection item or somesuch?

1h casting time.

Greater Scrying does work for sure, but is fairly high level (and even a limited range version would be a 5th or 6th level spell).

Clairvoyance could also work, but they had to guess the location, unless they can actually scry on people (which requires a power equivalent to Greater Scrying).

Bye
Thanee
 
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DM_Matt said:
Well, the base vamp was SKR's Fleshbound Vampire, which is only CR +1, and doesnt have a lot of the really big-ticket abilitties like Dmoinate and Gaseous Form at will, flying, summoning, etc. Greater Scrying at a 1/4 mile range (rather than accross planes), a slightly longer-range but restricted to shadowy areas dimension door, and a telepathic bond among them is not rediculous for one of them to have INSTEAD of the other vampire abilities even...BUT is still have these guys at Class LEvel +3 CR

I guess their "scrying ability" is more like Clairvoyance, tho.

The only thing I actually disagree here is the "Dimension Door" at will ability, which is extremely powerful IMHO. Especially since it isn't even a Dimension Door, as it allows action after transporting like the Shade's ability, but without the restrictions (like once every other round - this ability alone is very powerful) and also allows to transport non-willing targets (at least they did that), or to transport targets at all (which the Shade's ability does not allow). It's the best of both worlds, so to say.

With that ability they could easily pop in, grapple one character, drag him to some place a thousand feet away, defeat him, pop back in, repeat! With their extremely high strength (their high damage must come from somewhere, if they are really only level 5-6, so I guess they must be exceptionally strong ;)), that shouldn't even be a problem.

See where I'm coming from, when I say their CR must be pretty high?

They also used their shadow jump twice in a single round, but I guess that was more of an oversight or maybe you just started initiative after they appeared and therefore they had the chance to act twice in a row this way. At least they did act twice before we could even act once there! ;)

And since Rahja's action would've interfered with theirs, it looked like you just wanted the prisoners and Danilo to be out of the way (for whatever reason, I still wonder, why they didn't take Rahja and Ines with them as well, or at least tried, or why they need the prisoners, and if that trade with the Talosans was not meant to take place, why the prisoners havn't been transported off a long time ago already - but I guess we'll one day be able to find at least some answers to these questions (at least what they are doing with the prisoners)) and us to be alone with the two wizards (who obviously provide the link to the rest of the party ;)). This is probably not completely true and not meant as an accusation, I'm just saying how it looked like then.

And with discussing the CR stuff here, I'm mainly trying to say, that you should not underestimate these abilities you gave to them as a whole (even if individual abilities might not be overly powerful (i.e. the telepathic link), the combination really adds up).

But whatever it is... I was merely asking to have a better understanding of what's going on, as many things seemed weird or based on wrong assumptions from my limited point of view.

Most of that confusion is cleared up by now. Thank you! :)

Bye
Thanee
 
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Speaking about identifying the stuff... Matt, is it ok to assume, that there was enough money found (you mentioned some coins, but didn't get into detail) to cover that?

Bye
Thanee
 

Thanee said:
Speaking about identifying the stuff... Matt, is it ok to assume, that there was enough money found (you mentioned some coins, but didn't get into detail) to cover that?

Bye
Thanee

Sure.
 

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