FR Party Help needed (Min/Max)

Curugul

First Post
What class(s), builds, races, and prcs would be best in this campaign: Forgotten Realms, 3.5 rules, all WoTC material allowed, Modified 5d6 (very high stats), level 1. Any race, including high ECL ones allowed, used as normal.

The current characters are a Cleric (something of a passive support character), a Rogue (who's going for Assassin and Tefl Shadowlord), and a Ranger (bow user). Fighting is SERIOUSLY limited to skirmishing tactics, sniping, ambushes and the like. This party never, ever fights straight up unless absolutely forced into it (backed into a corner, ect). If I had to guess I'd say we'll fight more than our fair share of *other* adventuring groups throughout the campaign, as well as a higher-than-normal amount of humanoid foes. Magic will be high as well. Alignments are Neutral and Evils, so anything but a Paladin is fine (And the DM allows the Evil paladin core class's like the Antipaladin from Dragon mag 312 if that route was needed).

Wih that background: What would be a good balance to this party, for me to create as their fourth. I'm open to pretty much anything, as long as its strong and complements their strengths. Please include race/prc/build suggestions, but if you simply know a good spell/feat/combat style, please suggest that as well. Open to any and all suggestions for my character.

Thanks in advance,

Curugul

ps. Frank, if you have the time i'd love to hear your opinions on this.
 

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You have no arcane casting. I can't see how you could go wrong by getting some.

If you are a sharp player, and prepare well, go with wizard. If you aren't comfortable with an arcane caster, go sorcerer, and come here for help with spell lists.

PS
 


Thanee said:
Uhm... so you can start at 1st level with a character having a CR of like... 20?

Bye
Thanee

Yeah, that confused me too. Curugul, do you mean you're using the Savage Species rules for treating monster ECLs as a character class?

Ignoring the high ECL race options, I suggest playing a gnome illusionist. This would be your best option for hit-and-run fighting since you can use your illusions to set up ambushes, "block" pursuers, turn your party invisible, and (at high levels) kill your foes. And since you lack melee combatants, use illusions to create illusory foot soldiers--your foes will waste time attacking these guys or trying to get around them without provoking an aoo. And as a gnome you get +1 to-hit, +4 Hide, low-light vision, and the ability to gain intel on the lay of the land by speaking with local animals--all useful abilities for a guerilla fighter.

Go Wizard so you can scribe scrolls and tailor your spells to the target. Specialize in either Illusion or Necromancy; give up Evocation (not good for stealthy attacks) and Enchantment (instead use Illusions like Color Spray, Hypnotic Pattern, Phantasmal Killer to take out low-will-save foes). Take spell focus: illusion and your illusion spells will have a total of +2 to their DCs. Use Conjuration spells to zip in and out (dimension door and teleport) and isolate foes (evard's tentacles, glitterdust, grease, clouds). As a last resort you can pitch in with direct damage (acid spells) but for the most part your role is to confound foes with saving-throw spells.

Since your spells depend on saves make sure your cleric is liberal with Doom, Prayer, and Bestow Curse. And you can help yourself with Touch of Idiocy delivered via a spectral hand.

For a familiar take a Bat. You get a Listen bonus (useful for knowing when the enemy is coming) and its blind sense will aid in detecting/fighting invisible or sneaky foes. Plus it can fly, making it a good scout.

Hope this helps,

-z
 

Seriously, this is becoming WAY too much like the Wizard's Boards for my tastes.
I really wish this kind of stuff ("Help! Make my l33t character for me!") would stay there.

You know the rules, you know your group, you know your DM, and what he's allowing - why don;t you do the work? And what does "What class(s), builds, races, and prcs would be best in this campaign" mean?
Best? As in what will "win"?
Do you want to be the strongest in your party? As long as you make a good character, that you can roleplay well, what does it matter what is "best"? If YOU make the character, you'll be able to identify with it better, and have more connection to it.

As far as what class would integrate well, there is an obvious lack of an arcane caster currently, as Thanee points out.
Oh- I'm sure an arcane caster would be strong, too. ;)

My OPINION. Ignore at will. And pleaase don't take anything personally- I don't know you well enough to get personal.
 

Or go Druid. These guys are masters of hit-and-run since they can affect terrain. They get essentially disposable animals to use for "sticking" foes in melee. And they get big damage spells.

If you go Druid I suggest a halfling (for the hide bonus and save bonuses).

But if you go Druid make sure your Cleric takes the travel domain. A hit-and-run party without Teleport will not be very good at hitting and will be terrible at running.

-z
 

reapersaurus said:
As far as what class would integrate well, there is an obvious lack of an arcane caster currently, as Thanee points out.

I did? :rolleyes:

My vote is on a Great Wyrm Red Dragon Commoner 1st level! :D

Bye
Thanee
 

If you wanna go fighting: Barbarian

You'll have high movement and can dish out damage quickly, then retreat.

As for casters: Sorcerer if you wanna have it simple and effective. FR is simply too nice with wands and potions that you need to be a wizard for all the utility spells.
 


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