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[FR][PBP] Against the Storm Game Thread
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<blockquote data-quote="DM_Matt" data-source="post: 382032" data-attributes="member: 1213"><p>Sorry that I am slow today. I am moving from home back into the dorms. The laptop that I am using at home until I am fully moved in is absolutely craptacular as well (Hooray for open source web browsers...I can actually bear to use http on this thing now). I may be slowish for another day or two therefore...</p><p></p><p></p><p></p><p>Nothing unusual seems to be occurring. You don't really see any difference right now between what you are seeing and what you speculate the real world would look like in that time and place.</p><p></p><p>Also, awaiting Everett.....</p><p></p><p></p><p></p><p>Hermod answers Ubaar: Aye, this is the Ubaar that the oracles tell me about. A man of action, not empty words. The first of your trials will be to participate in an operation somewhere in the North for an old associate of mine. Travel to Skullport, a dark, unscrupulous city underneath Waterdeep, and meet a drow middleperson named Irusyl Eraneth in "The Elder Brain," a tavern run by a retired Illithid adventurer. Her employer is noble indeed, and perhaps soon he will reveal himself to you.</p><p></p><p>-----------------------------------------------------</p><p>Alcar and Elone's battle...</p><p>Alcar and Elone know that this unit lives and dies by its mobility, so Alcar attempts to counter this. They are actually closer than the ranges specified, but they move outward to those safe distances before striking.</p><p></p><p>The worgs, however, are agile, and well used to difficult underbrush. Only four are immobilized. The goblins respond like the well-disciplined soldiers that they are. They dismount and draw their blades. They take cover behind their mounts as they work to cut them free. The remaining forces divine into two groups, one led by the sorcerer, another by the ogre-mage, each backed by two worg-riders. </p><p></p><p>Elone takes aim for the kobold, letting off three arrows as fast as she can. Two of the three bounce off invisible fields of force protecting the sorceror, but one strikes true (17 dmg), penetrating the kobold's chest and seriously wounding him.</p><p></p><p>Elone sees the worg tracks surrounding her tree a bit too late. Suddenly, the tree in which she is taking refuge shrinks, leaving her hanging onto a tree about her own size. Four worgs appear and jump on her, trying to wrest her to the ground while their goblin masters look on. The nimble Elone avoids three of them, but the fourth tears into her flank, nearly bringing her down (crit, 17 dmg).</p><p></p><p></p><p>Meanwhile, Alcar hears a squeaky voice call in draconic "OFF!," and a bolt of lightning strikes him, knocking him back (21 dmg). Four worgs riders reach him, and the riders jump off the backs of the beasts with bows at the ready as the charging worgs try to pull Alcar down. The stalwart Cleric is bitten twice (15 dmg), but is able to pull away from the wolves, who fail to bring him down. The goblins surrounding him prepare to fire.</p><p></p><p>The ingenuity of Storm's tactician never ceases to amaze ELone and Alcar. It now appears that Storm is counting on his opponents being familiar with his traditional force composition , and orienting his forces in such as way as to strike devastatingly at the expected countermeasure.</p><p></p><p>------------------------------------</p><p>In the life of every outlaw, miscreant, thief, or troublemaker, there inevitably comes a time when the authorities happen to be in just the right spot at just the right moment, and life suddenly becomes exceedingly dangerous. For Alexander Lebel and Frian Tumblecook, this is one of those times. Ambushed by the local constablery in the act of burglarizing a temple of Bane that plays a vital role in the collaborator government of Yartar, their two companions have already been captured, and they have been chased into a dead-end alleyway (blocked by a two-story building) by the Sheriff and several of his men. </p><p></p><p>The Sheriff, a tremendous human named Bron, saunters closer to them, his deputies covering the pair (and the door into a nearby building, their only route of escape) with crossbows. Four of Bron's men are advancing from the end of the alley. Alexander and Frian both know that while the local constablery is generally not a huge threat, Bron means business. In fact, Bron brags that he once "twisted the head off a young gold dragon with his bare hands," and both are inclined to believe him.</p><p></p><p>Bron is suddenly stopped in his tracks as he hits an invisible barrier of some kind. A female half-elf suddenly jumps from the roof of the building at the end of the alley, landing on her feet in front of Bron's men. </p><p></p><p>She is somewhat tall, as half-elven females go, perhaps 5'6" or 5'7," and she wears a tight, long-sleeved thistledown tunic and long, skin-tight pants that accentuate her lithe, thin figure. Her skin is somewhat tanned, moreso than half-elves tend to be, her ears somewhat prominent and cheeckbones slightly high, as expected. She lets her back-length dark brown hair fly freely as she fights, her brown eyes flaming with battle fury. She is adorned with rather expensive jewelry, and her weapons are likely magical. Currently, however, non are drawn.</p><p></p><p>HalfElf: "It looks like you guys are in need of a little assistance. Lets neutralize these four goons and get out of here...."</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 382032, member: 1213"] Sorry that I am slow today. I am moving from home back into the dorms. The laptop that I am using at home until I am fully moved in is absolutely craptacular as well (Hooray for open source web browsers...I can actually bear to use http on this thing now). I may be slowish for another day or two therefore... Nothing unusual seems to be occurring. You don't really see any difference right now between what you are seeing and what you speculate the real world would look like in that time and place. Also, awaiting Everett..... Hermod answers Ubaar: Aye, this is the Ubaar that the oracles tell me about. A man of action, not empty words. The first of your trials will be to participate in an operation somewhere in the North for an old associate of mine. Travel to Skullport, a dark, unscrupulous city underneath Waterdeep, and meet a drow middleperson named Irusyl Eraneth in "The Elder Brain," a tavern run by a retired Illithid adventurer. Her employer is noble indeed, and perhaps soon he will reveal himself to you. ----------------------------------------------------- Alcar and Elone's battle... Alcar and Elone know that this unit lives and dies by its mobility, so Alcar attempts to counter this. They are actually closer than the ranges specified, but they move outward to those safe distances before striking. The worgs, however, are agile, and well used to difficult underbrush. Only four are immobilized. The goblins respond like the well-disciplined soldiers that they are. They dismount and draw their blades. They take cover behind their mounts as they work to cut them free. The remaining forces divine into two groups, one led by the sorcerer, another by the ogre-mage, each backed by two worg-riders. Elone takes aim for the kobold, letting off three arrows as fast as she can. Two of the three bounce off invisible fields of force protecting the sorceror, but one strikes true (17 dmg), penetrating the kobold's chest and seriously wounding him. Elone sees the worg tracks surrounding her tree a bit too late. Suddenly, the tree in which she is taking refuge shrinks, leaving her hanging onto a tree about her own size. Four worgs appear and jump on her, trying to wrest her to the ground while their goblin masters look on. The nimble Elone avoids three of them, but the fourth tears into her flank, nearly bringing her down (crit, 17 dmg). Meanwhile, Alcar hears a squeaky voice call in draconic "OFF!," and a bolt of lightning strikes him, knocking him back (21 dmg). Four worgs riders reach him, and the riders jump off the backs of the beasts with bows at the ready as the charging worgs try to pull Alcar down. The stalwart Cleric is bitten twice (15 dmg), but is able to pull away from the wolves, who fail to bring him down. The goblins surrounding him prepare to fire. The ingenuity of Storm's tactician never ceases to amaze ELone and Alcar. It now appears that Storm is counting on his opponents being familiar with his traditional force composition , and orienting his forces in such as way as to strike devastatingly at the expected countermeasure. ------------------------------------ In the life of every outlaw, miscreant, thief, or troublemaker, there inevitably comes a time when the authorities happen to be in just the right spot at just the right moment, and life suddenly becomes exceedingly dangerous. For Alexander Lebel and Frian Tumblecook, this is one of those times. Ambushed by the local constablery in the act of burglarizing a temple of Bane that plays a vital role in the collaborator government of Yartar, their two companions have already been captured, and they have been chased into a dead-end alleyway (blocked by a two-story building) by the Sheriff and several of his men. The Sheriff, a tremendous human named Bron, saunters closer to them, his deputies covering the pair (and the door into a nearby building, their only route of escape) with crossbows. Four of Bron's men are advancing from the end of the alley. Alexander and Frian both know that while the local constablery is generally not a huge threat, Bron means business. In fact, Bron brags that he once "twisted the head off a young gold dragon with his bare hands," and both are inclined to believe him. Bron is suddenly stopped in his tracks as he hits an invisible barrier of some kind. A female half-elf suddenly jumps from the roof of the building at the end of the alley, landing on her feet in front of Bron's men. She is somewhat tall, as half-elven females go, perhaps 5'6" or 5'7," and she wears a tight, long-sleeved thistledown tunic and long, skin-tight pants that accentuate her lithe, thin figure. Her skin is somewhat tanned, moreso than half-elves tend to be, her ears somewhat prominent and cheeckbones slightly high, as expected. She lets her back-length dark brown hair fly freely as she fights, her brown eyes flaming with battle fury. She is adorned with rather expensive jewelry, and her weapons are likely magical. Currently, however, non are drawn. HalfElf: "It looks like you guys are in need of a little assistance. Lets neutralize these four goons and get out of here...." [/QUOTE]
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