Fractional BAB/Saves

Musrum said:
You could say that one has given up a level of simplicity in order to get a system that is fairer.

The accumulated rounding errors is especially harsh on concepts like Rog/Wiz where the base classes and any PrCs all have a bad FORT save. It takes a weakness and makes it a crippling weakness.

That is a problem for me. Strong + strong = overpowerful and

Weak(medium) + weak (medium) = pathetic

When talking of multiclassing and prestige classing.

I usually use Fractional in my games all the time, gestalt and normal games. It removes one bad reason to multiclass, better saves.
 

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