Texicles
First Post
I want to start off by saying that I'm VERY excited about 5e, and can think of no deal-breaker features (present or absent) that would keep me from playing it.
However, one of my absolute favorite parts of the 5e design philosophy is one that has given me a pause of concern on more than one occasion. I'm talking about modularity.
I love that DMs, alone or with input from the group, can use an array of tools to shape their game the way they want it, but I see an inherent risk with this as well.
With previous editions, generally, you had a pretty good idea of what the game would feel and play like when someone said it's AD&D, 3.5, 4e, etc.. Sure there might have been some houserules and what have you.
Let's assume for the sake of argument that, after it's released, everyone who plays D&D will play some variant on 5e. How do you find a game that uses the version of 5e you want to play?
I don't expect that you'll find 5 or 6 other people who want to use the exact set of modules you want to use, and that's fine; communal activities, by definition, require compromise.
But what if you can't find a group that wants to use even half the modules that you want to use. With such myriad potential modules, their permutations are virtually endless.
Am I just giving myself the heeby-jeebys here, or does anyone else have any fears of fragmentation among the future 5e-playing community?
However, one of my absolute favorite parts of the 5e design philosophy is one that has given me a pause of concern on more than one occasion. I'm talking about modularity.
I love that DMs, alone or with input from the group, can use an array of tools to shape their game the way they want it, but I see an inherent risk with this as well.
With previous editions, generally, you had a pretty good idea of what the game would feel and play like when someone said it's AD&D, 3.5, 4e, etc.. Sure there might have been some houserules and what have you.
Let's assume for the sake of argument that, after it's released, everyone who plays D&D will play some variant on 5e. How do you find a game that uses the version of 5e you want to play?
I don't expect that you'll find 5 or 6 other people who want to use the exact set of modules you want to use, and that's fine; communal activities, by definition, require compromise.
But what if you can't find a group that wants to use even half the modules that you want to use. With such myriad potential modules, their permutations are virtually endless.
Am I just giving myself the heeby-jeebys here, or does anyone else have any fears of fragmentation among the future 5e-playing community?