Sigdel
First Post
My concern is support for the modules. How do they plan to do adventure design? A possible issue could go like this;
The Hounds of Thundestone adventure features vancian magic, heavily. In fact, it is vital to the development of several plot points in the game. But my group has opted out of vancian magic for another style. Now the adventure is hurt by this because vancian was so vital. It is either to easy or too hard or just doesn't "work."
This could be an issue for many things and not just adventures.
Plus I am worried that they will only support the most played modules and leave the others in the dust to never be expanded on.
The Hounds of Thundestone adventure features vancian magic, heavily. In fact, it is vital to the development of several plot points in the game. But my group has opted out of vancian magic for another style. Now the adventure is hurt by this because vancian was so vital. It is either to easy or too hard or just doesn't "work."
This could be an issue for many things and not just adventures.
Plus I am worried that they will only support the most played modules and leave the others in the dust to never be expanded on.