Frank Mentzer
First Post
Publishing Lich was actually a reaction, not a plan.
The first full work I wrote for publication was Mystery of History, but I decided not to 'lead' with that. The mystery involves about 95% role playing (and player mystery-solving) and 5% (or less) is combat. It works fine, and will be coming soon from EE, but it would have sent the wrong message.
Were Mystery my 'first out' from Eldritch, I'd have fans thinking I've gone around the bend, writing stuff like that all the time. In actuality, mostly I run wilderness jaunts, good ol' dungeon crawls, etc., all mixing combat and role gaming and uberplot and player-driven stories and more, reflecting what we've learned in four decades of gaming.
I also have a bit of a personal bias against the pure "kill everybody and steal their Stuff" style. While it may be fun for a little bit, it's a very barbaric mentality and loses its appeal quickly (at least for me). Relevant to that my campaign includes some Monstrous Beings (irredeemable whatever you do, so it's okay to simply slay them) amidst a lot of Normal Beings, some having semi-monstrous natures but not always Evil, certain not always ethically slayable (setting up moral quandaries).
So anyway... we at Eldritch discussed the problem, and I quickly wrote up good ol' Lich as a 'blast from the past'. Mystery may come next (at the other end of the design spectrum), and various things after that, including more details on the Aquaria campaign that I've been running & developing since the 1970s. I'll keep trickling out tidbits over at piazza and Dragonsfoot and such.
F
The first full work I wrote for publication was Mystery of History, but I decided not to 'lead' with that. The mystery involves about 95% role playing (and player mystery-solving) and 5% (or less) is combat. It works fine, and will be coming soon from EE, but it would have sent the wrong message.
Were Mystery my 'first out' from Eldritch, I'd have fans thinking I've gone around the bend, writing stuff like that all the time. In actuality, mostly I run wilderness jaunts, good ol' dungeon crawls, etc., all mixing combat and role gaming and uberplot and player-driven stories and more, reflecting what we've learned in four decades of gaming.
I also have a bit of a personal bias against the pure "kill everybody and steal their Stuff" style. While it may be fun for a little bit, it's a very barbaric mentality and loses its appeal quickly (at least for me). Relevant to that my campaign includes some Monstrous Beings (irredeemable whatever you do, so it's okay to simply slay them) amidst a lot of Normal Beings, some having semi-monstrous natures but not always Evil, certain not always ethically slayable (setting up moral quandaries).
So anyway... we at Eldritch discussed the problem, and I quickly wrote up good ol' Lich as a 'blast from the past'. Mystery may come next (at the other end of the design spectrum), and various things after that, including more details on the Aquaria campaign that I've been running & developing since the 1970s. I'll keep trickling out tidbits over at piazza and Dragonsfoot and such.
F