Frankensetting!


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jdrakeh said:
I think that I may start with bits and pieces of the Isle of Dread, Barnicus: City in Peril, and Ruins of Myth Drannor. I plan on uploading a read-only wiki for Frankensetting (which may also become Frankensystem). I'll post the link when I get it set up.

Oddly enough two out of three of those you mentioned - Barnacus and Myth Drannor - are integral to my own Frankensetting. Those early issues of Dragon played a huge part in shaping the homebrew I've been using (off and on) since the '80s.
 


My home setting had elements of Grayhawk, Call of Cthulhu, FR, and many other settings/shows/games. Strangely, it came out looking a LOT like Eberron, years before Eberron came onto the scene. Both even had Dragonshards.. I have a real love/hate relationship with my setting, and I share the same feelings towards Eberron.
 

The Patchwork Worlds Wiki is now online (though very much not finished). Note that this wiki is read only (that is, it isn't truly interactive - readers can't save changes to it) and is based on Berin Kinsman's Ten Foot Wiki (which in and of itself is a permutation of the GTDTiddlyWiki).

[Edit: I dumped the Ten Foot Wiki for a the default TiddlyWiki with a more attractive Style Sheet]
 
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I have Fistandantilus (Dragonlance), Elminster (Forgotten Realms) and Mordenkainen (Greyhawk) as the heads of the Wizard order in my homebrew setting.

It's lots of fun.
 

Has anybody else ever created (or rather, assembled) an entire setting in this manner?

Final Fantasy Zero is a kitbash of different FF settings and qualities. They're very different in style and substance, and to bring them together is something of a task. You've got technology and medievalness alongside each other, with crazy priests and savage nature and time loops and yowza...
 

jdrakeh said:
Has anybody else ever created (or rather, assembled) an entire setting in this manner?

Not in a planned-in-advance manner, but rather out of necessity... It's quite normal for me to run adventures from different sources, and therefore certain locations or NPC originally belonging to different settings end up in our campaign. Plus, I use the Faerunian pantheons by default, but I allow other non-FR faiths if the player wishes (as long as they are fantasy faiths and not real-world religions).
 

"Howdy there, pardner. Life here in the Dalelands is purdy quiet, all said an' told. A'yup, I reckon there was a time where ole' Eli Minster up on the hill raised quite a ruckus, but I sure weren't around for none of it. But that's nary here nor there, and 'sides, he's been right quiet fer the past hun'red years or so. Maybe he kicked it. I sure ain't checkin'. A'yup, just quiet times sittin' here in front of the Old Skull Saloon like folks do.

Red slavers? Now why would ya go an' ask about somethin' like red slavers?

Naw, don't bother slappin' iron. Got a couple 'a deadeye elf deputies shoot the lashes off yer eye. Speakin' 'a lashes, mosey on into these here cuffs nice an' quiet like. I thank'ee kindly."

Yah, I could see it. :D
 

GURPS is ideal for this kind of thing - in fact, someone has created the GURPS Campaign Generator, which takes three random GURPS books and attempts to create a setting from it.

Example:

"GURPS Bestiary, GURPS Y2K, GURPS Atomic Horror:

What's irradiated, 100-feet tall, six-legged, compound-eyed, and hairy that has the ability to make computers worldwide go crazy and is stomping toward your hometown? The Y2K Bug, of course."
 

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