Frankensetting!

Li Shenron said:
Not in a planned-in-advance manner, but rather out of necessity... It's quite normal for me to run adventures from different sources, and therefore certain locations or NPC originally belonging to different settings end up in our campaign. Plus, I use the Faerunian pantheons by default, but I allow other non-FR faiths if the player wishes (as long as they are fantasy faiths and not real-world religions).

This is why I referred to a Patchwork World as a 'meta' setting on the wiki - you actually build it just by playing other games and incorporating bits of other modules, setting, etc into it. Whether you keep track of it after that point in time (i.e., after a game is played) and whether you limit your own exposure to other settings or systems is really what determines whether or not it continues to expand.
 

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Frankensetting :D

This is precisely what our group's GR* does. I can only presume that this style of homebrew world setting is "the one true way". But I'm guessing it's more a matter of preference.

As far it goes, it works great. It allows those of us who are readily familiar with various RPG worlds to pick out the subtle references layered throughout, but remains cohesive enough to give the world its own identity.

Thumbs up so far... talk with the GR for more details.




* GR = Grognard Referee

EDIT - Rats! He beat me too it.
 


Very cool story hour! After I get a bit further along with the site, I'd love for one of you to annotate the setting (citing specifically which elements were culled from where) and kindly allow me to host it at the wiki :D
 

I did something similar many years ago. The campaign started off as a solo game with just one player. I was running the old Module Fighter's Challenge. Made a few gods and not much else, had a rough idea where the town and area fell. Then added more players and as they adventured the world grew. I knew there were mountains to the north, they got alot more detailed when Lost Caverns of Tsojacnth (SP) and The Forgotten Temple of Thurizdun were added. One player wanted to play an elf, so the elven lands out of an older set of adventures got plunked in off to the west. As modules were played, both classic older ones and Dungeon magazines (regardless of setting), the world grew. I had a rough idea of where I was going but let the players and the adventures really guide the way.
 

jdrakeh said:
Has anybody else ever created (or rather, assembled) an entire setting in this manner?

I am sort of doing it right now in the thread about EN publishing's new product in the publisher's forum, except I am not using pre existing settings, but rather several sourcebooks used as is.

A world were tech using giants are crushing magic wielding "little people".
 

DMH said:
I am sort of doing it right now in the thread about EN publishing's new product in the publisher's forum, except I am not using pre existing settings, but rather several sourcebooks used as is.

Did these sourcebooks exist before you used them in this manner? ;)
 

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