Angellis_ater said:Well, first of all one would need to find OGL "sources" for certain ideas and concepts, such as using power per encounter, static defenses instead of saves and so on. Once that was done, it would just be a question of applying the math.
That'd be "Players roll all the dice", in which the monsters got static saves and the players got dynamic AC. I quite liked it in my campaign, and intend to use it again.Grazzt said:Static defenses (somewhat similar to what's in 4e) appeared in Unearthed Arcana, listed as OGC. (Though in there I think it was 11 + your current save bonus to arrive at your defense score)
Nellisir said:That'd be "Players roll all the dice", in which the monsters got static saves and the players got dynamic AC. I quite liked it in my campaign, and intend to use it again.
Um, no, actually I wouldn't. I've been saying for months that at least 75%, and probably more, of 4e is already extant in OGC.kcmopd1913 said:You would be surprised how much of 4e is taken out of UA and is OGC.
Nellisir said:Um, no, actually I wouldn't. I've been saying for months that at least 75%, and probably more, of 4e is already extant in OGC.
RangerWickett said:Sure, hypothetically, we could do this.
Barbarians had abilities that lasted until the end of the encounter. I'd propose not to simply steal the 4e at-will/encounter/daily dynamic, though. Come up with something a wee bit different that can still use the structure of existing powers.
My recommendation? Label powers as basic, advanced, and heroic.
You can use basic powers as a standard action.
You can only use one advanced power per encounter.
You can only use one heroic power per day.
As you gain levels, you learn more powers of the different types, and you gain the ability to use more advanced powers per encounter and more heroic powers per day. Unlike 4e, I wouldn't limit a high-level character to only using each daily power once per day; rather, give a limit to how many such powers you can use each day, but let the person use the same power multiple times if he wants.
That is eminently derivable from wizard spellcasting.
Finally, I'd add some mechanic that lets you recharge your advanced and heroic slots. Make it work sort of like 'super move' meters in fighting games, or limit breaks. If you reach a certain threshold in the course of a single encounter, you get caught up in the action and are able to pull off more acts of derring-do.
Sure, hypothetically, we could do this.
{snip}
My recommendation? Label powers as basic, advanced, and heroic.
You can use basic powers as a standard action.
You can only use one advanced power per encounter.
You can only use one heroic power per day.
As you gain levels, you learn more powers of the different types, and you gain the ability to use more advanced powers per encounter and more heroic powers per day. Unlike 4e, I wouldn't limit a high-level character to only using each daily power once per day; rather, give a limit to how many such powers you can use each day, but let the person use the same power multiple times if he wants.
That is eminently derivable from wizard spellcasting.
Finally, I'd add some mechanic that lets you recharge your advanced and heroic slots. Make it work sort of like 'super move' meters in fighting games, or limit breaks. If you reach a certain threshold in the course of a single encounter, you get caught up in the action and are able to pull off more acts of derring-do.