Free City of Zentiir - home brew...

gamerprinter

Mapper/Publisher
Not that I might not publish this one day, this is just the home-brew I'm DMing for my Pathfinder gaming group. The Free City of Zentiir was founded 400 years ago by a mercantile league whose body of trade litigants drafted a charter with the local sovereignty for a section of coastal land to establish a free port. In exchange for discounted prices for trade goods to that sovereignty their city is free from intervention by outside forces, maintaining there own laws and government, establishing it as their capital. The signed charter is binding for 10,000 years.

Stipulations in the charter allow for exiles, escaped criminals and other outlaws the chance to live in the community, and do their best to escape the bounty hunter guild that exists there for a specified period of time they are declared free of those crimes. Also the life of the charter extends beyond the government of the mercantile league and the sovereign powers who own the land now leased in the charter.

Those who are apprenhended are held in a maximum security prison, enhanced to hold outsiders and spellcasters maintained by a monastic order of lawful neutral prison keepers. The prison is also a temple, the order abhors capital punishment preferring incarceration. Even if a prisoner is sentenced to 500 years, the order use nutrients used in inmate diets to minimize the aging process so the prisoner can in fact serve the entire sentence and be freed as someone only 20 years older than when they entered.

One of the signers of the Free City Charter was actually an outsider (?) spying on this legal body in the name of Abadar - god of cities, wealth, merchants and law. By his signature the charter was binding at an extraplaner level. And recognized by more than one lawful deity as a legally binding. It has been 400 years since the signing of the charter and outsiders including exiled rakshasa, marid, efrit, deva, demons and others reside in the city as merchants, crafthouse owners, guild leaders and other places of power within the great Free City.

In the last century a militant naval empire from across the ocean has encountered and conquered the mercantile league and are the new sovereign government of the city. Being lawful evil they too honor the charter in every aspect, though serve a different philosophy than the previous tenants.

PCs tend to work for one faction or other usually under hidden leadership by one outsider or another, and plots, intrigue and assassination are set between the various factions. A strong, well equipped police force maintains order, but in most ways leaves the resident none evil population in peace.

Just for fun, I am having an attorney friend of mine draw up this charter in semi-legalese, and olde world flavor to serve as this fantasy legal document - as a hand-out, code of the city.

Thoughts?

GP
 

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interesting ... and handily not only explains how/why high-level infamous NPCs exist (fleeing to Zentiir's safety between capers) but also provides wizards/etc a reasonable alternative to meeting Outsiders without the inherent risk of summoning the wrong individual, misunderstanding neighbors, etc.
 

Thanks, JG!

Yeah, I've always recognized the value in a very cosmopolitan city. For example you don't have to go to your world's "Rokugan", as there are 'Little Tokyos' and 'China Towns' in the city, so PCs can meet samurai and ninja, mongols and other oriental types without having to travel the wide world to meet them.

I may have my attorney friend draw up some additional 'legal' documents including: outerplanar arrest warrants, bounty hunter licenses, assassin's contracts, perhaps a soul-binding contract as well for 'new hires' among the PCs.

I haven't done it yet, except in small areas where the PCs are playing, but I'm a pro mapper, so I will soon enough create a fully realized map of the city. More coming soon.

GP
 

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