I don't think that a definition of Sci-Fi that doesn't include Star Wars (or Dune) would make a lot of sense to me. I just not sure there's a lot of value in a project to exclude things based on a close reading of the word science. Just my two cents of course.
I can understand classifying Star Wars as a fantasy rather than sci-fi (it’s sword fights and magic, when you boil it down), but it’s not a hill I’d die on. Nor do I think it needs to be the focus of a thread that’s meant to be about the Alien RPG.
All else I’d say on the topic is we should all stop feeding the troll.
Back on topic, this thread got me thinking about the campaign I had wanted to run for Alien. I was going to take the surviving PCs and have them be recruited by Amanda Ripley to help find her mother, who went missing when the Nostromo vanished.
It’s a straight lift of the plot from the (very good) Alien: Isolation video game. I figured that would be a pretty cool idea for a campaign. My concern is that agendas would be a bit tricky, at least for the surviving PCs from the earlier game. They’d be getting hired by Amanda based on their experience with xenomorphs… so it’s a job for them. That may make it hard to have any kind of other agenda for those characters.
I was also hoping to get a map of Sevastapol Station, the setting from the video game, but I wasn’t able to find one that would work. I thought I had seen that it was going to be in one of the game products, but now can’t find it. All I cna find online are screen caps from the video game, but I wanted more schematic type maps.
I think it’d make for a pretty cool short campaign, kind of retracing the steps of the Nostromo, and arriving at Sevastapol. From there, not sure what exactly would happen, but if the game was engaging, we’d keep going.