Clerics are special. They are agents of their god. Why is it, that clerics receive the same healing power that a non-worshiper receives. For instance lets assume you have a level 5 cleric and a level 5 fighter, who does not worship his deity. The level 5 cleric cast cure light wounds, on both of them. (1d8+5 hp for each) Lets say that the cleric heals himself for 6 hp (he rolled a d8 and got 1 +5 for his level). He then heals the fighter for 13 hp (rolled a d8 and got 8 +5 for his level). Does it make sense that the fighter who does not worship the clerics deity received more healing then the cleric who places his life on the line everyday for the deity?
I don't think so. In my worlds, being a cleric, and worshiping a deity are important. I have added the following abilities to clerics.
For Good Clerics
Starting at level 5, a cleric can cast cure light wounds as a maximized spell when used to heal himself, or a follower of his deity.
At level 8, a cleric can cast cure moderate wounds as a maximized spell when used to heal himself, or a follower of his deity.
At level 11, a cleric can cast cure serious wounds as a maximized spell when used to heal himself or a follower of his deity.
At level 14, a cleric can cast cure critical wounds as a maximized spell when used to heal himselfor a follower of his deity.
For Evil Clerics
Starting at level 5, a cleric can cast inflic light wounds as a maximized spell when used to cure undead created by this cleric.
At level 8, a cleric can cast inflict moderate wounds as a maximized spell when used to cure undead created by this cleric.
At level 11, a cleric can cast inflict serious wounds as a maximized spell when used to cure undead created by this cleric.
At level 14, a cleric can cast inflict critical wounds as a maximized spell when used to cure undead created by this cleric.
Neutral clerics must decide which side of the coin the fall on before gaining these abilities.
These abilities can only be used to aid the cleric and his followers. A cleric may not freely use the Maximize Spell ability to harm undead (if good) or harm the living (if evil). This unique abilitiy is only used to heal, not harm.
Although... would allowing this 'free ability' to harm undead or living creatures be unbalanced? What if casting the Free Maximized spell took a full round action to cast?
Are these rules balance? unbalanced? Would you change anything?
I don't think so. In my worlds, being a cleric, and worshiping a deity are important. I have added the following abilities to clerics.
For Good Clerics
Starting at level 5, a cleric can cast cure light wounds as a maximized spell when used to heal himself, or a follower of his deity.
At level 8, a cleric can cast cure moderate wounds as a maximized spell when used to heal himself, or a follower of his deity.
At level 11, a cleric can cast cure serious wounds as a maximized spell when used to heal himself or a follower of his deity.
At level 14, a cleric can cast cure critical wounds as a maximized spell when used to heal himselfor a follower of his deity.
For Evil Clerics
Starting at level 5, a cleric can cast inflic light wounds as a maximized spell when used to cure undead created by this cleric.
At level 8, a cleric can cast inflict moderate wounds as a maximized spell when used to cure undead created by this cleric.
At level 11, a cleric can cast inflict serious wounds as a maximized spell when used to cure undead created by this cleric.
At level 14, a cleric can cast inflict critical wounds as a maximized spell when used to cure undead created by this cleric.
Neutral clerics must decide which side of the coin the fall on before gaining these abilities.
These abilities can only be used to aid the cleric and his followers. A cleric may not freely use the Maximize Spell ability to harm undead (if good) or harm the living (if evil). This unique abilitiy is only used to heal, not harm.
Although... would allowing this 'free ability' to harm undead or living creatures be unbalanced? What if casting the Free Maximized spell took a full round action to cast?
Are these rules balance? unbalanced? Would you change anything?
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