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<blockquote data-quote="Conaill" data-source="post: 1772679" data-attributes="member: 1264"><p>Looks cool. Thanks, Travis!</p><p></p><p></p><p>Hmm... permission to nitpick? I was looking at your map, and noticed a few inconsistencies:</p><p></p><p>- There's a few instances where you have two branches of a river *diverging*: (1) the two rivers flowing from the Pool of Mirrors into Lake Cokun, (2) the Mosby and Amargosa rivers, and (3) the fact that you have 2 separate outlets for Lake Cokun (west from Meridian Station, and the Mosby river). This very rarely happens in the real world, because water always seeks the shortest path downhill. Given the effect of erosion etc, it is extremely unlikely you'd get *two* shortest paths downhill. Could happen when you get extremely slow moving water, such as in a march or a river delta. So if the woods between the Pool of Mirrors and Lake Orkin are very marshy, that might work. And to get two outlets from Cokun, it would have to be close to sealevel. Still doesn't explain the Mosby/Maragosa split though.</p><p></p><p>- Having the Mosby river flowing from a grassland, *through* a series of hills around Uxbridge, seems a little strange. Could be a case of uplift, in which case you'd get a nice canyon there. (Doesn't work if Cokun is near sealevel though.)</p><p></p><p>- In your description of the map, you mix up East and West on a number of occasions. E.g. on page 16, you claim the Blackheart Mountains are in the northeast, and that the Lawnsdale Heath is west of Lake Cokun. </p><p></p><p>- The Emden River and Kamala Island seem to be missing on the map.</p><p></p><p>- A large lake like Cokun is unlikely to have "murderous currents", unless something funky (i.e. magical) is going on. There's no tides to cause any currents, and there are no narrow channels to cause rapidly moving water.</p><p></p><p></p><p>Don't worry, I do this to everyone. I'm just picky about maps. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Nice work otherwise!</p></blockquote><p></p>
[QUOTE="Conaill, post: 1772679, member: 1264"] Looks cool. Thanks, Travis! Hmm... permission to nitpick? I was looking at your map, and noticed a few inconsistencies: - There's a few instances where you have two branches of a river *diverging*: (1) the two rivers flowing from the Pool of Mirrors into Lake Cokun, (2) the Mosby and Amargosa rivers, and (3) the fact that you have 2 separate outlets for Lake Cokun (west from Meridian Station, and the Mosby river). This very rarely happens in the real world, because water always seeks the shortest path downhill. Given the effect of erosion etc, it is extremely unlikely you'd get *two* shortest paths downhill. Could happen when you get extremely slow moving water, such as in a march or a river delta. So if the woods between the Pool of Mirrors and Lake Orkin are very marshy, that might work. And to get two outlets from Cokun, it would have to be close to sealevel. Still doesn't explain the Mosby/Maragosa split though. - Having the Mosby river flowing from a grassland, *through* a series of hills around Uxbridge, seems a little strange. Could be a case of uplift, in which case you'd get a nice canyon there. (Doesn't work if Cokun is near sealevel though.) - In your description of the map, you mix up East and West on a number of occasions. E.g. on page 16, you claim the Blackheart Mountains are in the northeast, and that the Lawnsdale Heath is west of Lake Cokun. - The Emden River and Kamala Island seem to be missing on the map. - A large lake like Cokun is unlikely to have "murderous currents", unless something funky (i.e. magical) is going on. There's no tides to cause any currents, and there are no narrow channels to cause rapidly moving water. Don't worry, I do this to everyone. I'm just picky about maps. ;) Nice work otherwise! [/QUOTE]
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