OnlineDM
Adventurer
In a more general sense, these are stones that crumble when the wrong person steps on them, right? And when you fall, you take a little bit of damage (so the pit can't be that deep), and can pretty easily be rescued to try again. So ...
1) Why aren't there any precrumbled stones? People pass through here pretty routinely, I guess, and none of them have ever managed to put a foot wrong? If they magically regenerate, how long does it take for that to happen, and can I use Detect Magic to find the (normal?) stones resting on the pillars, and just step on those?
2) If falling doesn't do much damage, why can't I just fall through the first hole I find, map out the supporting pillars on the bottom of the shallow pit, and work my way across that way? If need be, my party can just intentionally crumble a stone on the other side to pull me up.
Great questions! I've thought about these, too, and have mostly hand-waved them.
For number 1, the drow who live here reset the trap by rebuilding the broken tiles when something falls through.
For number 2, I had exactly that scenario happen one of the times I ran the game, and I was okay with that. I intend for the fall to be pretty bad (enough to bloody but not outright kill a PC), and it takes time to deal with the fall and the rescue (this particular adventure is time-limited). But ultimately a party can indeed just say, "Hey Phil, just start walking. When you fall, holler at us from below to let us know where the pillars are." Then the PCs take turns fighting about who's going to be the sacrificial lamb...
Alternatively you can make the penalty something else entirely; a bolt of energy zaps you when you step in the wrong place, that sort of thing.