I wrote an adventure framework for Dark Sun: "Free Tyr: the First Days. ("Adventure framework" means it's not quite an adventure path; it's more like a layout for an improvised game.)
The hook is this: just now, Kalak has been killed, and you're in the middle of Tyr. The situation is changing by the hour, and the characters must make the most of it to secure their power and shape the fate of Free Tyr.
What I like about it: it's a condensed sandbox scenario with a big kicker and plenty of time pressure on the characters. There's random tables and encounter suggestions to help with DMs with improvising the events of the adventure. I'm interested in using the timeline sheets to allow multiple playthroughs and continually shift the timeline of what happens in the first 72 hours of Free Tyr.
(See also: play report from GenCon.)
The hook is this: just now, Kalak has been killed, and you're in the middle of Tyr. The situation is changing by the hour, and the characters must make the most of it to secure their power and shape the fate of Free Tyr.
What I like about it: it's a condensed sandbox scenario with a big kicker and plenty of time pressure on the characters. There's random tables and encounter suggestions to help with DMs with improvising the events of the adventure. I'm interested in using the timeline sheets to allow multiple playthroughs and continually shift the timeline of what happens in the first 72 hours of Free Tyr.
(See also: play report from GenCon.)
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