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<blockquote data-quote="DND_Reborn" data-source="post: 8703705" data-attributes="member: 6987520"><p>Ok, I'll tackle this one first.</p><p></p><p>As a 4th-level spell, <em>conjure woodland beings</em> would be as a 5th level slot in tier 3 (no impact on the spell), but in tier 4 it would be as a 6th-level spell, so yes it would double the number of summoned creatures once you reach 17th level. If you wanted to get three times as many creatures, you would <em>still have to use an 8th-level spell slot</em>.</p><p></p><p></p><p>As a 6th-level spell, <em>create undead</em> would be as a 7th level spell in tier 4. If you wanted to upcast it at 8th or 9th-level, you'd still need to use a higher level spell slot. So, all you'd get "for free" would be one extra ghoul since you can make up to three normally.</p><p></p><p></p><p>As a 2nd-level spell, your damage would <em>automatically</em> increased.</p><p></p><p>It would go from 2d8 to 3d8 when you reached 5th level as the spell would upcast for free as if you used a 3rd-level spell slot.</p><p>Then it would go from 3d8 to 4d8 when you reached 17th level as the spell slot would be as if you used a 5th-level slot.</p><p></p><p>2nd-level spells never get upcast for free past 5th level slots, so you'd never get the highest 5d8 damage unless you used an actually 7th or higher level slot.</p><p></p><p></p><p>Hmm. Not sure what combo this really is, but the individual spells:</p><p></p><p><em>spirit guardians</em> is a good spell to start with, so this definitely makes it stellar IMO. Damage begins at 3d8 (using the default 3rd-level slot). It would increase to 4d8 at 11th level and 5d8 at 17th level. A nice boost, certainly, but creatures HP at that point can handle an extra 3 or so damage per round (6 or so at 17th level).</p><p></p><p><em>spiritual weapon</em> as a 2nd-level slot improves more, at 5th, 11th, and 17th levels by 1d8 per bump, so a whopping 5d8 at 17th level, but again this is only for one attack per round.</p><p></p><p>In more dire battles, these spells freely upcast will be strong, no doubt, but at those higher levels utilizing your higher level spells will likely take priority IMO.</p><p></p><p></p><p><em>fly</em> as default 3rd-level gets the same bumps at 11th (two targets) and 17th (three targets). Neither will be a big deal at those levels IMO. Useful, very likely, but not huge.</p><p></p><p></p><p><em>mass suggestion</em> would get a maximum boost to 10 days. Potentially interesting, but in all likelihood if you aren't screwed by 24 hours of being hit by this spell, I doubt the extra 9 days will screw things up too much.</p><p></p><p><em>planar binding</em> gets a bigger potential boost, up to 30 days, but personally I still don't see any issues with it.</p><p></p><p></p><p>Now, this one is <em>very interesting</em> and a good example! As a 3rd-level spells, it would be bumped to 5th-level maximum at 17th level. I could see some interesting things with that, but by that time even 5th-level spells aren't generally that much more of a deal than the 3rd-level spells.</p><p></p><p>So, some nice examples, but so far nothing that makes me think this will be too crazy...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8703705, member: 6987520"] Ok, I'll tackle this one first. As a 4th-level spell, [I]conjure woodland beings[/I] would be as a 5th level slot in tier 3 (no impact on the spell), but in tier 4 it would be as a 6th-level spell, so yes it would double the number of summoned creatures once you reach 17th level. If you wanted to get three times as many creatures, you would [I]still have to use an 8th-level spell slot[/I]. As a 6th-level spell, [I]create undead[/I] would be as a 7th level spell in tier 4. If you wanted to upcast it at 8th or 9th-level, you'd still need to use a higher level spell slot. So, all you'd get "for free" would be one extra ghoul since you can make up to three normally. As a 2nd-level spell, your damage would [I]automatically[/I] increased. It would go from 2d8 to 3d8 when you reached 5th level as the spell would upcast for free as if you used a 3rd-level spell slot. Then it would go from 3d8 to 4d8 when you reached 17th level as the spell slot would be as if you used a 5th-level slot. 2nd-level spells never get upcast for free past 5th level slots, so you'd never get the highest 5d8 damage unless you used an actually 7th or higher level slot. Hmm. Not sure what combo this really is, but the individual spells: [I]spirit guardians[/I] is a good spell to start with, so this definitely makes it stellar IMO. Damage begins at 3d8 (using the default 3rd-level slot). It would increase to 4d8 at 11th level and 5d8 at 17th level. A nice boost, certainly, but creatures HP at that point can handle an extra 3 or so damage per round (6 or so at 17th level). [I]spiritual weapon[/I] as a 2nd-level slot improves more, at 5th, 11th, and 17th levels by 1d8 per bump, so a whopping 5d8 at 17th level, but again this is only for one attack per round. In more dire battles, these spells freely upcast will be strong, no doubt, but at those higher levels utilizing your higher level spells will likely take priority IMO. [I]fly[/I] as default 3rd-level gets the same bumps at 11th (two targets) and 17th (three targets). Neither will be a big deal at those levels IMO. Useful, very likely, but not huge. [I]mass suggestion[/I] would get a maximum boost to 10 days. Potentially interesting, but in all likelihood if you aren't screwed by 24 hours of being hit by this spell, I doubt the extra 9 days will screw things up too much. [I]planar binding[/I] gets a bigger potential boost, up to 30 days, but personally I still don't see any issues with it. Now, this one is [I]very interesting[/I] and a good example! As a 3rd-level spells, it would be bumped to 5th-level maximum at 17th level. I could see some interesting things with that, but by that time even 5th-level spells aren't generally that much more of a deal than the 3rd-level spells. So, some nice examples, but so far nothing that makes me think this will be too crazy... [/QUOTE]
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