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*Dungeons & Dragons
Free Upcasting By Tier: A House-Rule
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<blockquote data-quote="DND_Reborn" data-source="post: 8707047" data-attributes="member: 6987520"><p>No, I'm not understating it at all. I am well aware of how good the saves were, here's the chart which I made when I was trying to reverse it so 5E was equitable to 1E (showing the average of their saves):</p><p></p><p>[ATTACH=full]255434[/ATTACH]</p><p></p><p>Fighters had the BEST saves overall by the end, which is why I argued Indomitable in 5E should really be a Legendary Save (auto-make not reroll).</p><p></p><p>But, as I said, the SPELLS were harsher:</p><p>[ATTACH=full]255435[/ATTACH]</p><p>At the point when PCs might encounter this spell, without items, etc. they had about a 50/50 chance of death, instantly. Of course, magic items helped a lot, but ability scores rarely did.</p><p></p><p>So, the trade-off was much better saves in general, vs. much harsher effects. HP was so much lower, that even if you saved a high-level spell could kill magic-user!</p><p></p><p></p><p>Yep. PCs in 5E generally have their two good (or at least decent) proficient saves, sometimes a third due to a feature or feat, but otherwise the rest suck. However, with more HP and the fact many spells allow multiple save attempts, this really isn't a big problem generally.</p><p></p><p></p><p>It depends on your game IMO. The "power" the house-rule is suggesting (upcasting) is already in the game. In that sense, it is not a power boost. If your game often draws out so that casters find themselves depleted of spell slots, then this is a good boost. If you don't, then it is more a substitution (you can still use the lower-level slots but now for slightly higher-level effects).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8707047, member: 6987520"] No, I'm not understating it at all. I am well aware of how good the saves were, here's the chart which I made when I was trying to reverse it so 5E was equitable to 1E (showing the average of their saves): [ATTACH type="full" width="425px"]255434[/ATTACH] Fighters had the BEST saves overall by the end, which is why I argued Indomitable in 5E should really be a Legendary Save (auto-make not reroll). But, as I said, the SPELLS were harsher: [ATTACH type="full" width="501px"]255435[/ATTACH] At the point when PCs might encounter this spell, without items, etc. they had about a 50/50 chance of death, instantly. Of course, magic items helped a lot, but ability scores rarely did. So, the trade-off was much better saves in general, vs. much harsher effects. HP was so much lower, that even if you saved a high-level spell could kill magic-user! Yep. PCs in 5E generally have their two good (or at least decent) proficient saves, sometimes a third due to a feature or feat, but otherwise the rest suck. However, with more HP and the fact many spells allow multiple save attempts, this really isn't a big problem generally. It depends on your game IMO. The "power" the house-rule is suggesting (upcasting) is already in the game. In that sense, it is not a power boost. If your game often draws out so that casters find themselves depleted of spell slots, then this is a good boost. If you don't, then it is more a substitution (you can still use the lower-level slots but now for slightly higher-level effects). [/QUOTE]
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