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<blockquote data-quote="Bialaska" data-source="post: 4435358" data-attributes="member: 33054"><p>The Supreme Girl takes a deep breath and fills her lungs with air, where it's compressed, so that she can take in far more than any ordinary human. After doing this she holds her breath, while she punches with her full strength on the elevator door, her intention being to punch through it, so that she and the others may exit the elevator.</p><p></p><p>As she steps outside, she looks over in the direction of the hostages and with doing this, she lets loose her breath, hopefully quenching the fire and perhaps even hitting some of the bad guys in the massive cone.</p><p></p><p>[SBLOCK=Combat]</p><p><a href="http://invisiblecastle.com/roller/view/1707012/" target="_blank">Punching through the elevator door! [strength roll] (1d20 15=16)</a> [15 damage to elevator door!]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1706724/" target="_blank">Super-Breath strength roll (sets DC to avoid being tripped) (1d20 15=25)</a></p><p></p><p>Aims in the direction of the hostages, blows out all fire not dealing 16 or more damage and causes all hit by the 150 feet long and 150 feet wide (on the wide end) cone to be tripped. They get a Reflex DC 25, which if successful lowers the DC to avoid the trip to 13, otherwise they'll have to remain standing against a DC 25.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Bialaska, post: 4435358, member: 33054"] The Supreme Girl takes a deep breath and fills her lungs with air, where it's compressed, so that she can take in far more than any ordinary human. After doing this she holds her breath, while she punches with her full strength on the elevator door, her intention being to punch through it, so that she and the others may exit the elevator. As she steps outside, she looks over in the direction of the hostages and with doing this, she lets loose her breath, hopefully quenching the fire and perhaps even hitting some of the bad guys in the massive cone. [SBLOCK=Combat] [url=http://invisiblecastle.com/roller/view/1707012/]Punching through the elevator door! [strength roll] (1d20 15=16)[/url] [15 damage to elevator door!] [url=http://invisiblecastle.com/roller/view/1706724/]Super-Breath strength roll (sets DC to avoid being tripped) (1d20 15=25)[/url] Aims in the direction of the hostages, blows out all fire not dealing 16 or more damage and causes all hit by the 150 feet long and 150 feet wide (on the wide end) cone to be tripped. They get a Reflex DC 25, which if successful lowers the DC to avoid the trip to 13, otherwise they'll have to remain standing against a DC 25.[/SBLOCK] [/QUOTE]
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