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<blockquote data-quote="Elric" data-source="post: 4435754" data-attributes="member: 1139"><p><strong>Dragonfist, 2 HP</strong></p><p></p><p>Dragonfist sneaks over to an elevator near where his senses pick out Johnny Reb and leaps out at him, trying to wrestle away his sword (unless I discover that he and/or the sword is surrounded by a flaming aura ala White Knight). </p><p></p><p>[sblock=OOC]<a href="http://invisiblecastle.com/roller/view/1707154/" target="_blank">Initiative (1d20+11=18)</a> </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1707101/" target="_blank">On the surprise round, I'll switch my array to Attack Focus (Melee) and charge, and Defensive Attack for 2 and Power Attack for 5 (+2 to hit from charge, -2 from DA, -5 from PA, and +15 base= +10 to hit). 'Damage' of 10 (5 + 5 PA if it hits) for an opposed roll to grab the sword. If Master Plan has been activated, which I don't think it will be, Defensive Attack for 3 instead. Defense still 25 since I used DA. (1d20+10=19)</a> </p><p></p><p>He's probably missing his dodge bonus and at a further -2 against that due to surprise, though if he noticed what's going on and isn't surprised but hasn't acted yet then he's still flat-footed unless he has Uncanny Dodge. If that 19 total hits, <a href="http://invisiblecastle.com/roller/view/1707106/" target="_blank">Disarm roll (opposed vs. Str) (1d20+10=14)</a> </p><p></p><p>Standing order on HP use/related info: If I get hit for 12+ damage (or an attack including an Aura for 15+ damage between two attacks), use Ultimate Defense to force a reroll. If I get staggered or worse from an attack, use Improved Roll.</p><p></p><p>If I get attacked by 8+ minions who clearly have attack bonuses good enough to hit me on a 17 (or a lower roll than that), use HP for Dodge to double my dodge bonus to Defense) or Recovery to buy off a stun. If I'm stunned and a supervillain goes to attack me, buy off the stun in response before resolving the attack (but after the villain decides whether to Power Attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>If I suffer Knockback (or someone tries to trip me), use Acrobatics to reduce it (/avoid the trip), taking 10 for a 29 total.[/sblock]</p></blockquote><p></p>
[QUOTE="Elric, post: 4435754, member: 1139"] [b]Dragonfist, 2 HP[/b] Dragonfist sneaks over to an elevator near where his senses pick out Johnny Reb and leaps out at him, trying to wrestle away his sword (unless I discover that he and/or the sword is surrounded by a flaming aura ala White Knight). [sblock=OOC][url=http://invisiblecastle.com/roller/view/1707154/]Initiative (1d20+11=18)[/url] [url=http://invisiblecastle.com/roller/view/1707101/]On the surprise round, I'll switch my array to Attack Focus (Melee) and charge, and Defensive Attack for 2 and Power Attack for 5 (+2 to hit from charge, -2 from DA, -5 from PA, and +15 base= +10 to hit). 'Damage' of 10 (5 + 5 PA if it hits) for an opposed roll to grab the sword. If Master Plan has been activated, which I don't think it will be, Defensive Attack for 3 instead. Defense still 25 since I used DA. (1d20+10=19)[/url] He's probably missing his dodge bonus and at a further -2 against that due to surprise, though if he noticed what's going on and isn't surprised but hasn't acted yet then he's still flat-footed unless he has Uncanny Dodge. If that 19 total hits, [url=http://invisiblecastle.com/roller/view/1707106/]Disarm roll (opposed vs. Str) (1d20+10=14)[/url] Standing order on HP use/related info: If I get hit for 12+ damage (or an attack including an Aura for 15+ damage between two attacks), use Ultimate Defense to force a reroll. If I get staggered or worse from an attack, use Improved Roll. If I get attacked by 8+ minions who clearly have attack bonuses good enough to hit me on a 17 (or a lower roll than that), use HP for Dodge to double my dodge bonus to Defense) or Recovery to buy off a stun. If I'm stunned and a supervillain goes to attack me, buy off the stun in response before resolving the attack (but after the villain decides whether to Power Attack :)). If I suffer Knockback (or someone tries to trip me), use Acrobatics to reduce it (/avoid the trip), taking 10 for a 29 total.[/sblock] [/QUOTE]
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