Yes.SRD said:Freedom of Movement
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
Normal movement is walking, hustling or running on a solid surface. If the water is not impeding the swing of your weapon, not slowing you down while you walk on the bottom, why aren't you falling through the water? The resitance that allows one to swim is the same resitance that slows down a sword's swing.Nail said:We presume, then, that normal movement does NOT include falling.
Because this is so very not physics we're talking about. Sometimes physics can be a good basis for trying to interpret how a spell acts, but this isn't one of them. "Normal movement" in water is not walking, and at any rate, how would you justify that argument if it was?frankthedm said:Normal movement is walking, hustling or running on a solid surface. If the water is not impeding the swing of your weapon, not slowing you down while you walk on the bottom, why aren't you falling through the water? The resitance that allows one to swim is the same resitance that slows down a sword's swing.
The Faq DID include walking along the bottom as being normal movement.DreadArchon said:"Normal movement" in water is not walking, and at any rate, how would you justify that argument if it was?
Just to be clear, I am not trying to be obstinate here, I am more interested in defining Movement as in the D&D system. This has a few wide reaching implications with AOOs and attacks / abilties that cause falling, pulling, hurling and other things that move someone without using the term movement. [TK's Violent trust, Reverse gravity, being hurled by Awesome Blow and getting pulled into a improved grabber's square].“Normal movement” in water is swimming or walking along the bottom.
When a character under a freedom of movement effect enters
water, he makes a Swim check; if he fails, he cannot move, and
he sinks if he fails by 5 or more. Note that failing to make
progress or sinking are both “normal movement” in this
instance."
frankthedm said:So... Can a Web Spell save{impede] a falling character who has freedom of movement cast on him?
Could that character climb that web spell?