Freedom of Movement, providing "movement as normal"

I view it as the water stops impeding your movment, you can walk, run, jump, climb, swing a weapon without penalty. It is like the water is not even there.
 

log in or register to remove this ad


Common sence, solids stop movement rather than impede it.

The spell rules specify underwater.

Water impedes movement, swimming takes advantage of that.
 
Last edited:

frankthedm said:
Common sence, solids stop movement rather than impede it.

In the exact same manner that liquids stop movement - they're just better at it.

No, if you're going to rule in a moronic fashion, then you should at least be consistantly moronic.
 

frankthedm said:
I view it as the water stops impeding your movment, you can walk, run, jump, climb, swing a weapon without penalty. It is like the water is not even there.
It's mind boggling to me how deadly you make freedom of movement on the high seas. You really take the less out of harmless.
 

Yeah, it is a cruel, likley lethal reading. But it is the way i picture it working. The same resitance that penalizes your attacks is what kept you from falling really fast.
 


very aggressive boards today.

I completely withdraw the non-friction idea...that won't prevent paralyzation at all and doesn't really go along with "to move and attack normally for the duration of the spell".

weird spell when you think about it...must be magic.

Everybody smile :D
 

The spell is rediculously potent. The This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. was more than good enough at 4th level /10 minutes a level.

I can see it letting you auto-escape grapple on your own action. but creating a spell that completly prevents anyone from being grappled, that already had a really strong affect, is what is really really dumb. Seriously. It deserves the cruelest and lethalist reading possible.
 

frankthedm said:
I can see it letting you auto-escape grapple on your own action. but creating a spell that completly prevents anyone from being grappled, that already had a really strong affect, is what is really really dumb. Seriously. It deserves the cruelest and lethalist reading possible.

So, the logical way to fix a spell that is overpowered with respect to grappling is ...

To make it give an instant, watery death?

I'm not buyin' it. :D
 

Remove ads

Top