VorpalStare
First Post
OK, I think it's time to put this argument to rest and just agree to disagree on this. I respect your argument, and agree that it has a lot of merit. At the same time, I think I've made my point and that my reasoning is more sound.
If I was playing in your game, and you ruled as you posted here, I wouldn't object too much. I'd just chalk this up to another place where the rules don't make very good sense, and the DM has the ultimate say on campaign rules. Many players, however, play D&D for the immersive experience and wouldn't let this go so easily without adequate explanation. "Because it's not spelled out explicitly." just doesn't always cut it.
I agree with you. In my experience, the normal sequence play is:
1. The player declares his action either descriptively or explicitly: "I introduce his face to my knee", "I grab his spell component pouch"
2. The DM requests the appropriate roles: "Make an attack roll.", "Make a touch attack and an opposed disarm roll.", etc.
3. Resolve the action
Miscommunication is usually revealed in step 2, where the player notes that the die rolls requested don't match his intended action "Wait! I don't want to grapple him, just hit him."
With good DM player communication, and some experience working together, things work very smoothly and the player characters' actions are both explicit and descriptive (something I, too, would like to see more of in my games).

If I was playing in your game, and you ruled as you posted here, I wouldn't object too much. I'd just chalk this up to another place where the rules don't make very good sense, and the DM has the ultimate say on campaign rules. Many players, however, play D&D for the immersive experience and wouldn't let this go so easily without adequate explanation. "Because it's not spelled out explicitly." just doesn't always cut it.
Infiniti2000 said:This is what would happen:
PC: Okay, I grab the orc by the back of his greasy head and try to drive his nose into his brain with my knee.
DM: Are you planning to grapple?
PC: No, I just want to drive my knee into his face.
DM: Well, you can't do what you're proposing unless you grapple first and then while grappling, you can drive your knee into his face, or rather an undisclosed area of his body because we don't have called shots. Oh, while we're at it, you can't say 'knee' because it would just be a generic unarmed strike, and you don't specify body location unless you want me to penalize you for trying to hit him so high with a low body part ....
Okay, I'm being mildly sarcastic here and I mean no offense (I hope you read this with a little bit of a sense of humor), but I think my point is more clear now.
Well, that just really sucks. It makes for a much more boring game. You might as well number the squares on the board and merely call out, "Wizard to B4. Action #36C." I'd prefer the player use any descriptive text she wants and to clarify the rules she is using if necessary. Maybe different styles are necessary depending on how well the players and DM work together. I urge it to try it this way, though, as it greatly frees up the roleplaying and keeps people from merely stating rules or, probably worse, using the same tired cliché description over and over again.
I agree with you. In my experience, the normal sequence play is:
1. The player declares his action either descriptively or explicitly: "I introduce his face to my knee", "I grab his spell component pouch"
2. The DM requests the appropriate roles: "Make an attack roll.", "Make a touch attack and an opposed disarm roll.", etc.
3. Resolve the action
Miscommunication is usually revealed in step 2, where the player notes that the die rolls requested don't match his intended action "Wait! I don't want to grapple him, just hit him."
With good DM player communication, and some experience working together, things work very smoothly and the player characters' actions are both explicit and descriptive (something I, too, would like to see more of in my games).