Tinker Gnome
Adventurer
I am going to say that I like both magic systems where you choose spells from a list, and ones that are freeform, though I admit I have never played with a freeform magic system, it is something I would like to do.

It'd be great to come across a magic system that really dug into the nature of magic (at least in the context of the game world).
Mage: the Ascencion had a freeform system, but, IMO, wasn't detailed well enough to be playable, and had some Spheres that ended up plainly better than others (you could do *anything* with Spirit, for instance, by calling up a Spirit that could do what you wanted, and could generally get away with anything via creative uses of Correspondence or Entropy).
I've long wanted to see the spell system in the Black Company D20 Campaign Setting in action (it was spun off to become True Sorcery). It looked very inspired.
As it was very much a toolkit to build spell effects it felt like it would involved far too much system mastery before one could become effective with it. Is there any toolkit/freeform spell system that doesn't require a deep system mastery to become capable?