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Story Hour
Freeing the Might (story with Fighters,Paladin,Theif,Bard)THE FINAL ACTIONS 3/7
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<blockquote data-quote="Felikeries" data-source="post: 1347167" data-attributes="member: 15359"><p>next and final session</p><p>~they meet with the agent,who's angry about trip to alter-plane</p><p>~Zenthor turns crazy but new potion used to strike him brings him to material form instead of turning to dust</p><p>~the grande battle in the room told of takes place,after(they win,or probably)Zintrin has pets that devour some corpses while she offers treasure</p><p>~they are teleported to village with Zelihinder monks,and Feezazien and Sinzee are there</p><p>~the teleport ring might be used to return them to home village</p><p></p><p>4th to 7th or 8th level,were allowed some favorable odds for avoiding undead disease</p><p></p><p>if this temple is used in a higher level campaign,the wraiths won't be so easily dispelled,the Italiasthreiyn's will be 6 or so,there will be more than Shriekers in the cavern,each switch at first and at second altar room will have a corridor that has most likely dire-form undead attacks,with a smaller scion slicer that also has a portal that can activate,those who return will iether have to or gamble or avoid this till the new major scion room,and a few encounters with the medium worm will result in battle(10 or so,with electric shock,and hp regeneration)</p><p></p><p>players first striken by scions 2D20,however,a ranging of energy that has a 25% chance to activate at contact,may do 4D6+3D20,which will scare anybody away,though they don't know that 4th and 5th attacks on any player after one of party is damaged only do 1D6+4D4,and 25% chance greater damage after that</p><p></p><p>the potion didn't do any extra damage just acted as trick for Zintrin,though new higher levels that may have to change</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1347167, member: 15359"] next and final session ~they meet with the agent,who's angry about trip to alter-plane ~Zenthor turns crazy but new potion used to strike him brings him to material form instead of turning to dust ~the grande battle in the room told of takes place,after(they win,or probably)Zintrin has pets that devour some corpses while she offers treasure ~they are teleported to village with Zelihinder monks,and Feezazien and Sinzee are there ~the teleport ring might be used to return them to home village 4th to 7th or 8th level,were allowed some favorable odds for avoiding undead disease if this temple is used in a higher level campaign,the wraiths won't be so easily dispelled,the Italiasthreiyn's will be 6 or so,there will be more than Shriekers in the cavern,each switch at first and at second altar room will have a corridor that has most likely dire-form undead attacks,with a smaller scion slicer that also has a portal that can activate,those who return will iether have to or gamble or avoid this till the new major scion room,and a few encounters with the medium worm will result in battle(10 or so,with electric shock,and hp regeneration) players first striken by scions 2D20,however,a ranging of energy that has a 25% chance to activate at contact,may do 4D6+3D20,which will scare anybody away,though they don't know that 4th and 5th attacks on any player after one of party is damaged only do 1D6+4D4,and 25% chance greater damage after that the potion didn't do any extra damage just acted as trick for Zintrin,though new higher levels that may have to change [/QUOTE]
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Story Hour
Freeing the Might (story with Fighters,Paladin,Theif,Bard)THE FINAL ACTIONS 3/7
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