Essan‘ner Baha, male human Rgr2/Ftr3: CR 5; ECL 5; Medium-size Humanoid; HD 5d10+10; hp 42; Init +; Spd 30 ft; AC 15 (+4 MW Chain shirt, +1 Dex); Atk +9 Melee (1d6+3/crit 18-20x2; Rapier +1); +6 Ranged (1d10/crit 19-20x3; heavy crossbow); SA none; SQ favored enemy: ?; AL CG; SV Fort +7, Ref +2, Will +6; Str 14, Dex 12, Con 14, Int 16, Wis 16, Cha 10.
Skills and Feats: Climb (3) +5, Intuit Direction (5) +8, Intimidation (4) +4, Jump (3) +5, Listen (5) +8, Move Silently (5) +6, Profession - Sailor (8) +11, Sense Motive (1,5) +4, Spot (5) +8, Swim (8) +10, Wilderness Lore (5) +8; Endurance, Expertise, Iron Will, Storm Sense, Track, Weapon Focus:Rapier(FB).
SQ-Favored Enemy (Ex): ?+1
Languages: Common, Elven, ?,?
Equipment: Rapier +1, MW dagger, Hvy. crossbow (30), MW chain shirt, Eyes of the Eagle, Moon Mote*, MW Potion Belt, MW Bandoleer, 6x Potion of Cure Light Wounds, 2x Potion of Jump, 2x Potion of Spider Climb, Feather Token: Fan, 2x Feather Token: Anchor, 50 Gp for assorted gear
* from Magic of Faerun: 1x daily „Dancing Lights"
Background:
The man now called Essan‘ner Baha will say nothing about his tragic past.
The third child of a numerous merchant family, „Essan‘ner" had spent most of his life at sea on a family owned ship. Trained from his early childhood to one day take command of the vessel, he would have liked nothing better, had destiny not interfered. Attracted by the seeming wealth of the family, a pirate band of ... - calling themselves the „Seabane" - attacked the ship out of the blue. While good merchants, few of them were trained in weapon use, and none adequately to repulse such a massive attack. How he escaped is still spotty to „Essan‘ner"; the tale told to him by the elves who found him speaks of a boy desperately clinging to a piece of wreckage, gripping a rapier much too large for his small frame. This was years ago.
Staying with the elves to further hone his naval skills, he soon found that a merchant‘s life was no longer feasible for him. His thirst for revenge got him to take up some serious training in arms. Since that time he has lead the live of mercenary, drifting around and always searching for clues on the elusive „Seabane". While he has found nothing but rumours to this day, he is content for the moment to destroy other pirate bands who plague the sea.
Skills and Feats: Climb (3) +5, Intuit Direction (5) +8, Intimidation (4) +4, Jump (3) +5, Listen (5) +8, Move Silently (5) +6, Profession - Sailor (8) +11, Sense Motive (1,5) +4, Spot (5) +8, Swim (8) +10, Wilderness Lore (5) +8; Endurance, Expertise, Iron Will, Storm Sense, Track, Weapon Focus:Rapier(FB).
SQ-Favored Enemy (Ex): ?+1
Languages: Common, Elven, ?,?
Equipment: Rapier +1, MW dagger, Hvy. crossbow (30), MW chain shirt, Eyes of the Eagle, Moon Mote*, MW Potion Belt, MW Bandoleer, 6x Potion of Cure Light Wounds, 2x Potion of Jump, 2x Potion of Spider Climb, Feather Token: Fan, 2x Feather Token: Anchor, 50 Gp for assorted gear
* from Magic of Faerun: 1x daily „Dancing Lights"
Background:
The man now called Essan‘ner Baha will say nothing about his tragic past.
The third child of a numerous merchant family, „Essan‘ner" had spent most of his life at sea on a family owned ship. Trained from his early childhood to one day take command of the vessel, he would have liked nothing better, had destiny not interfered. Attracted by the seeming wealth of the family, a pirate band of ... - calling themselves the „Seabane" - attacked the ship out of the blue. While good merchants, few of them were trained in weapon use, and none adequately to repulse such a massive attack. How he escaped is still spotty to „Essan‘ner"; the tale told to him by the elves who found him speaks of a boy desperately clinging to a piece of wreckage, gripping a rapier much too large for his small frame. This was years ago.
Staying with the elves to further hone his naval skills, he soon found that a merchant‘s life was no longer feasible for him. His thirst for revenge got him to take up some serious training in arms. Since that time he has lead the live of mercenary, drifting around and always searching for clues on the elusive „Seabane". While he has found nothing but rumours to this day, he is content for the moment to destroy other pirate bands who plague the sea.
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