Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Freeport - Which adventure to use next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrow" data-source="post: 3070157" data-attributes="member: 301"><p>I just ran <em>Gangs </em> for my 9th level party. It worked fine, but I went into it with reasonable expectations. First, I beefed up the encounters with named opponents, but left the unnamed mooks alone. I wanted the party to have an opportunity to show off and feel good about their abilities. The adventure wouldn't make much sense if you decide that every thug, thief, drug dealer, and guardsman is 8th level. Second, I just accepted that the party might do an end run around some of the encounters with divination magic. As it turned out they didn't, they were having too much fun doing the investigation themselves and never hit a wall. However, if they wanted to use their high level information gathering abilities, I wasn't going to stop them.</p><p></p><p>Unrelated to the above discussion, <em>Gangs </em> worked very well for us because one of my PCs is a rogue/ sorceror who has been building his own smuggling operation since the beginning of the campaign. In <em>Gangs</em>, my party wasn't concerned with the corruption in the Sea Lord's guard. They never went to the guard, even though they know Xander Williams. Instead, the rogue is making a move to take over the white smoke trade and using the information he found during the adventure to put the squeeze on the other gangs. I don't imagine their going to take it well.</p><p></p><p>Morrow</p></blockquote><p></p>
[QUOTE="Morrow, post: 3070157, member: 301"] I just ran [I]Gangs [/I] for my 9th level party. It worked fine, but I went into it with reasonable expectations. First, I beefed up the encounters with named opponents, but left the unnamed mooks alone. I wanted the party to have an opportunity to show off and feel good about their abilities. The adventure wouldn't make much sense if you decide that every thug, thief, drug dealer, and guardsman is 8th level. Second, I just accepted that the party might do an end run around some of the encounters with divination magic. As it turned out they didn't, they were having too much fun doing the investigation themselves and never hit a wall. However, if they wanted to use their high level information gathering abilities, I wasn't going to stop them. Unrelated to the above discussion, [I]Gangs [/I] worked very well for us because one of my PCs is a rogue/ sorceror who has been building his own smuggling operation since the beginning of the campaign. In [I]Gangs[/I], my party wasn't concerned with the corruption in the Sea Lord's guard. They never went to the guard, even though they know Xander Williams. Instead, the rogue is making a move to take over the white smoke trade and using the information he found during the adventure to put the squeeze on the other gangs. I don't imagine their going to take it well. Morrow [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Freeport - Which adventure to use next?
Top